StarCraft 2 to Support Priced Maps, Mods
by Nick Breckon, Aug 21, 2009 4:18pm PDTA future StarCraft II Marketplace service was announced today at BlizzCon. The Battle.net store, planned to be added to StarCraft II after the game's launch, will allow map makers to publish both free and "premium" maps.
Premium maps will carry a fee, meaning mod and map makers can sell their content directly on Battle.net.
"We want to make sure that the best amateur game designers out there are making maps for StarCraft 2, and not for Kongregate or Steam or anything like that," said Blizzard's Rob Pardo.
"Think about it like this: something like Defense of the Ancients, I think, would be something like a free map because it doesn't have a lot of original content," he added, while noting that Blizzard made the announcement today in order to give map makers time to start thinking about ideas.
"We totally intend for there to be a lot of free content," he assured the crowd.
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Comments
Starcraft mapping community has given so many custom game types to itself and the gaming industry. Before Battlefield's capture and hold, there was zone defense. Before Defense of the Ancient, we made Aeon of Strife. We invented Tower Defense (aka turret defense, multi defense, individual defense...). Bound, Blood, Scream, Impossible maps, Dodge maps, Phantom maps, so on and so on. We recreated other games in SC like chess, worms, bomberman, etc. etc. We created multitudes of campaigns superior in every way compare to the stock ones in SC, BW.
We made all of it cus everybody could learn from one another, and everybody was invited to play. Even when people started protecting their maps it was cus of thieves stealing the credit, and then we wrote mapping guides to make up for it. Now people are gonna be less prone to share mapping know-hows cus they can strike at profits. Not all, but many will. No doubt Blizzard will take their "as of undetermined" percentage.
I'm get on-board for this for the fan-made campaigns, cus I was there since the beginning of SC and have seen how hard the guys worked to put out full blown, voice-acted, multi-missioned campaigns. But definitely not for single maps, not even the likes of DOTA.
I say this as the creator of Aeon of Strife, the inspiration for DOTA.
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