Battlefield 1943 PC Release Delayed Until 2010
by Alice O'Connor, Aug 21, 2009 5:17am PDTThe PC release of DICE's World War II shooter-driver-flier Battlefield 1943 has again been delayed, producer Gordon Van Dyke told G4tv, now until the first quarter of 2010.
"This was a hard pill to swallow, but it was absolutely needed to ensure the features and functionality that PC players have come to expect from Battlefield on PC are not missing," said Van Dyke. Support for ranked server provider hosting, peripherals such as joysticks, VoIP, and the higher maximum player count of 32 were examples given.
"We haven't released a Frostbite built game on PC, so going into this project we lacked a starting foundation we had on console." Van Dyke explained. "It was and still is the absolutely right decision, for quality sake, to not release until it is ready."
Battlefield 1943 hit Xbox 360 and PlayStation 3 in July. The PC release was previously scheduled for September, potentially with gameplay closer in ways to Battlefield 1942.
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Comments
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I'd probably whine more if I didn't play the everloving shit out of 1942. This isn't even a faithful remake of that game. It's a mini mod of bad company, which is great for $15 but meh.....
There was a similar map pack they gave out, for BF:Vietnam I think. Guess the freebies are over. (Hello EA.) ;p
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Just bring us that Battlefield 3, thanks.
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And oh yea.... DICE are just some lazy bastards. This crap should've been handled long ago considering they're only popular because of PC gaming.
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And you guys aren't missing a whole heck of lot ... 3 maps (4 if you count the airplane one)
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"If you keep complaining, I'm going to turn this franchise around..."
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unless APPLE or a new OS comes along (Google? Steam?) for the PC that supports gaming as a priority...pc gaming is pretty much dead except for MMO's
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You snooze you lose, EA.
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Little delay, push it into 2010, milk console sales. Then ship on PC, charge full price, and say "we feel the value is fair, we raised it to 32 players and tweaked some stuff."
Maybe toss in a quick and dirty map as proof and presto.
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this is pure horseshit.
The 360 version is breaking sales records on Live! and sales are still very strong. This is a classic case of fearing that the PC version will "cannibalize" sales of the console version. I can understand (sort of) why that would be a problem but whenever they roll out this fucking excuse of "we have to polish it to make it the best it can be" is simply insulting.
Just admit to the practice and move on.
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1. Inability to setup custom keybindings without tricky text file editing (and even then there's no guarantee it will work)
2. Horrendous load times (including the in-game menu system having to load each time it is accessed)
3. Spotty VoIP support
Hooray for PC support!
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fail of epic proportions DICE
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