Wolfenstein Multiplayer Team Axed Following Release

By Nick Breckon, Aug 18, 2009 4:41pm PDT A number of employees at Wolfenstein multiplayer developer Endrant Studios have been fired on the day of the game's release, according to GamesIndustry.biz.

Endrant has confirmed the news, though a spokesperson did not comment on the number of cuts made. The studio employed 17 people as of yesterday.

"We have recently completed a development cycle and have regrettably been forced to make adjustments to staff and headcounts," said the spokesperson. "Those affected are valued members of our team who have worked incredibly hard on our latest title. We hope that they land on their feet quickly."

The UK-based Endrant was responsible for the multiplayer component of Wolfenstein, while Raven tackled the singleplayer campaign. Details on the multiplayer portion were first revealed just weeks ago.

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22 Threads | 93 Comments


  • The politics of gaming simply don't matter; this is the worst game released by Activision to date. I'm an avid shooter fan, have 'em all, blah, blah, but I couldn't wait for the new Wofie so I pre-ordered it. The game is so boring even my son lost interest in playing it with me. It is like walking through an old, boring antique store when you were expecting Best Buy. The multiplayer is so cartoony and downright atrocious that I simply can't BELIEVE they allowed this release. It's CRAP. I will trade this in tomorrow, it's the worst game I've ever bought. I'd rather play Shadow Complex for $15 than play this pile of absolute CRAP. No game in the last fifteen years has bored me so much...this is JUNK. When the hype subsides, I can't wait to see how this game actually fares. It will be NULL.

  • This game is surprisingly amazing so far for the relatively little coverage and little information that was released on it. I bought it on PS3 not expecting too much because they usually are reviewed before release but I really like the "hub" worlds making it sorta open but more story driven and overall more linear than an open world game. It's great fun and I had heard about the ability to upgrade weapons in this and I thought it was gonna be a "dice roll" type system where it makes your gun more powerful or shoot faster but you don't see any visual representation but thats not the case at all! It's almost like Army of Two or Bioshock in the customizing but with slightly more depth and the beautiful enhancements visually represented on the gun. I recommend getting it for anyone who's a fan of Hellboy or alternate reality WW2. Hundreds of games later and I still like WW2 guns..



  • Im reading posts bashing the gaming industry, but its not just them, its everywhere.

    Not saying its no big deal, or that its right, but that's ALL business contracts. Maintenance, Architect, engineering, construction, security - Any industry in contracts. They bring you in, then when the job is done, you are let go. That is the whole point of contracts - you do not have to pay benefits or even have a big hearing when you want to axe someone, you simply end the contract.

    I worked as a security guard and it was the same thing - they brought a bunch of us in as they were rolling out new buildings and models at Cisco, so they hired us and we all thought we were going to be a perm fixture - its not like the buildings were going to be torn down lol. But after they were built and they had locks on the doors, they are like 'see ya'. I was fortunate as my contracting company assigned me elsewhere, but it does suck not knowing where your next meal is coming from.

    I just hope these guys get work on another game. If they are talented and really good, then they should get picked up soon.

    But just keep that in mind regarding contract work no matter what the industry, not just games / IT.







  • Lot of good posts (and some bad) in here, but the bottom line is...

    games are developed (essentially) on a contract basis. A title gets the green light, people are brought in to work on it, the game gets published, and all of a sudden you don't need as many devs to support the title. This is especially true at large studios.

    At the point that a game is released, you're paying dead weight. It might be quality staff, but it's dead weight, and there's no new product in the pipe. So, unless you're senior, or you've got some kind of in, you're gone.

    This is a sad reality of many types of employment that are structured in this manner. You might think you have job security, but you don't.

    Life sucks, then you die. ;)