Wolfenstein Multiplayer Team Axed Following Release
by Nick Breckon, Aug 18, 2009 4:41pm PDTA number of employees at Wolfenstein multiplayer developer Endrant Studios have been fired on the day of the game's release, according to GamesIndustry.biz.
Endrant has confirmed the news, though a spokesperson did not comment on the number of cuts made. The studio employed 17 people as of yesterday.
"We have recently completed a development cycle and have regrettably been forced to make adjustments to staff and headcounts," said the spokesperson. "Those affected are valued members of our team who have worked incredibly hard on our latest title. We hope that they land on their feet quickly."
The UK-based Endrant was responsible for the multiplayer component of Wolfenstein, while Raven tackled the singleplayer campaign. Details on the multiplayer portion were first revealed just weeks ago.
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1. Developer scores a contract to make a game.
2. Developer staffs up to make the game.
3. Publisher delivers advance money to Developer, which is used to pay salaries
4. Publisher continues to deliver advance money to Developer during development
5. Game ships, Publisher stops delivering advance money.
6. Terms of contract state that Developer gets no more money from Publisher until the sum total of the royalties per unit cover the advance money they fronted them (thus "advance" money)
7. Developer can no longer pay the salary of the staff because they have no more money rolling in unless the game is very profitable
8. Developer has to lay off staff
In the above scenario the only way a Developer can stay afloat is to always be working on a game. Especially since the vast majority of games never make back their advance money. When you see something like this happen, it means they didn't have another game coming in.
Sometimes when the staff is laid off they're given an agreement that should the title ever see royalties come back to the Developer then they get some of that.
This is not indicative of the quality of the game. This is just how the industry works. Don't boycott the game or not buy it just because you want to protest this - that will just ensure that the laid off guys just never get any money whatsoever. I mean, if you don't like then game then don't buy it but don't let this scenario be the only reason.
This is also why Carmack is one of the oldest working game developers - when you're 23 and right out of college and someone wants to pay you $40K a year to make video games it's a dream job from heaven. When you're 36, have a wife and a mortgage and two kids and you've been laid off ten times because of things like the scenario above, meanwhile the guy down the street doing something mundane like business rules programming in C# is making 2-3x what you are, which hasn't gone up much since that first gig at 23, the corporate world sounds a hell of a lot better. And you bail.
The extra wrinkle is that this developer just did the multiplayer portion. I suppose it's possible they were paid a flat fee for their services so they don't even have the royalty premise. I don't know if that ever really happens though.
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Not saying its no big deal, or that its right, but that's ALL business contracts. Maintenance, Architect, engineering, construction, security - Any industry in contracts. They bring you in, then when the job is done, you are let go. That is the whole point of contracts - you do not have to pay benefits or even have a big hearing when you want to axe someone, you simply end the contract.
I worked as a security guard and it was the same thing - they brought a bunch of us in as they were rolling out new buildings and models at Cisco, so they hired us and we all thought we were going to be a perm fixture - its not like the buildings were going to be torn down lol. But after they were built and they had locks on the doors, they are like 'see ya'. I was fortunate as my contracting company assigned me elsewhere, but it does suck not knowing where your next meal is coming from.
I just hope these guys get work on another game. If they are talented and really good, then they should get picked up soon.
But just keep that in mind regarding contract work no matter what the industry, not just games / IT.
And who the fuck is Endrant? Why is this company working on Wolfenstein anything!!?
Its motherfucking Wolfenstein man. Seriously.
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This is so fundamentally wrong its almost funny.
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let's not lie to each other, they said the asstrocious multiplayer wasn't going to improve much (as they put it, 'we'll leave it up the promod') and it's not like they delivered anything to be proud of
January 22: 200 at EA Black Box laid off after Skate 2 shipped: http://www.shacknews.com/onearticle.x/56889
June 18: US Army lays off entire Emeryville, CA staff after America's Army 3 launched: http://www.shacknews.com/onearticle.x/59202
June 30: Blue Omega shuts down after launching Damnation: http://www.shacknews.com/onearticle.x/59355
July 14: Midway Newcastle shuts down after revealing "Necessary Force" IP: http://www.shacknews.com/onearticle.x/59529
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games are developed (essentially) on a contract basis. A title gets the green light, people are brought in to work on it, the game gets published, and all of a sudden you don't need as many devs to support the title. This is especially true at large studios.
At the point that a game is released, you're paying dead weight. It might be quality staff, but it's dead weight, and there's no new product in the pipe. So, unless you're senior, or you've got some kind of in, you're gone.
This is a sad reality of many types of employment that are structured in this manner. You might think you have job security, but you don't.
Life sucks, then you die. ;)
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THE SP is 10x better, somehow endrant fucked it up and I don't see how they could have.
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