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Quake Live Premium Subscription Planned

by Nick Breckon and Chris Faylor, Aug 14, 2009 12:31pm PDT
Related Topics – Quake Live, PC

A premium subscription service for Quake Live is on the way to the free online game, according to id founder John Carmack.

During his QuakeCon keynote address, Carmack explained to the crowd that in-game advertising was not enough to support the web-based title.

"The in-game advertising stuff has not been big business," he admitted. "That's not going to be able to carry the project."

Quake Live subscriptions will allow players to configure and run their own private servers for the shooter. Carmack also noted that the game will never go entirely pay-to-play.

"Quake Live is gonna be Quake Live for the foreseeable future," he said. "It's only just now that we're going to be able to put it to the test."





Comments

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  • I dunno why people sound disappointed about this. This was the plan from the beginning. They are never going to charge you to play the game, they only charge you for owning your own server. The server feature is supposed to be pretty elite, you can use the web interface to move your server to any city they support on the fly. They were talking about a feature where you can schedule a match and the server will invite all of the players to the game at match time. That's dope! Totally worth it for clans to own one at $5 a month. And we'll finally be able to turn off the Noob settings in Clan Arena. This is PURE WIN!!!


  • I'm disappointed to read this, not that I play this really. I tried it just to see how they laid it out, but I can't go back to q3. But the Carmack mentioned a while ago that depending on the success of this, they were considering doing ET next.

    ET could really benefit from this model if they did advanced match making, not just on someone's kill/death ratio, but on how many times they do/prevent/assist an objective. It would be trickier stat wise, but could make for awesome games.

    I guess that's probably not going to happen now.