Team Fortress 2 Update: New 'King of the Hill' Mode

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Valve has updated its teaser site for the upcoming "classless" content release, announcing a new "King of the Hill" mode.

The new mode is "focused around a single central capture point that must be defended for three minutes," according to Valve. "Gameplay begins with the point initially locked--after a short time, it will open for capture by either team." "Once the point is captured by a team, their team clock will start a three minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured."

KOTH_Viaduct (shown above) will serve as the first map specifically designed for King of the Hill, while existing maps "Nucleus" and "Sawmill" have both been converted to support the new mode.

"Viaduct is an all-new map especially built for KotH, set outside of the entrance to a secret underground base," says Valve. "Viaduct is also the first Team Fortress map to take place during a snowfall."

"Both teams start at the base of a low hill, and will have to climb to get to the capture point at the hill's peak. The various elevations of the map and multiple routes to the central point guarantee some frenzied battles as the point changes hands during gameplay."

The updates are joined by yesterday's announcement of 18 new hats and a new community map.

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From The Chatty
  • reply
    August 12, 2009 3:44 PM

    While I'm happy that we have a new environment, TF2 needs more Alpine backdrop maps before they get to work on Snowfall themes.

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      August 12, 2009 3:53 PM

      Agreed, won't be surprised if we see a community map based on the swamp theme in the next class update.

      http://swamp.tf2maps.net/

    • reply
      August 12, 2009 4:04 PM

      This is more of an extension of Alpine than an entirely new theme.

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      August 12, 2009 4:07 PM

      I think it's fantastic. I hope they add more "themes" and environments. I was getting rather sick of every map looking all dusty and washed out. I'm glad we're finally getting more of the extremes! Can't wait to see gibs flying around in some snow covered maps, red being the perfect counter to the steel blue/stark white of snow.

      • reply
        August 13, 2009 4:37 AM

        Agreed. I used to play UT2004, and that had some snowy maps. Was great to see all the blood and gore on the snow after jibbing someone :)

    • reply
      August 12, 2009 6:25 PM

      I'm hoping snow can settle on the heavies shoulders, seeing as he moves so slow. :D

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