Section 8 Trailer Tells the Story of 'Section 8'

"You don't get into Section 8 easily," says TimeGate Studios creative director Phillip Morales. "It's a very rigorous selection process. Nobody is just picked to go into the powered armour suits." Something tells me this premise might momentaril

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"You don't get into Section 8 easily," says TimeGate Studios creative director Phillip Morales. "It's a very rigorous selection process. Nobody is just picked to go into the powered armour suits."

Something tells me this premise might momentarily fall apart in the tutorial, as the new, rigorously selected players struggle to shoot a frog. But eventually players will "rise in the ranks," uncover the "true motivation" for the war, and probably teabag some mechs in multiplayer. You know how those professional Section 8 guys operate.

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From The Chatty
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    August 11, 2009 12:05 PM

    Interesting, though I hope that they're going to make the controls for the PC work on the PC, and not just as a port of the 360 controls.

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      August 11, 2009 12:17 PM

      Playing the beta so far, it definitely feels like it was developed on PC first. You have so many options in terms of keys that you can press at any given time, I'm actually curious to see how it's going to translate to 360 and not the other way around.

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        August 11, 2009 2:54 PM

        except for the zoomed in field of view, set at 70 by default and the slower player movement felt like it was done so for console controllers.

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        August 11, 2009 3:57 PM

        I wasn't that interested till I read this. Now I'll be keeping an eye out for it. Thanks :)

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        August 11, 2009 10:07 PM

        There are a few things that needs to be tweaked but the controls have been pretty good so far too. I think they are doing well. I'm hoping that people buy it on PC. I need people to shoot. This is the closest thing we're gonna get to Tribes in this day and age.

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