Red Orchestra 2 Equips Persistent Ranks, Screenshots

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After a hasty announcement, Tripwire has revealed further details on campaigns and multiplayer in its realistic tactical WW2 shooter Red Orchestra 2: Heroes of Stalingrad.

Multiplayer will be expanded with several new modes, plus persistent stat tracking and player progression to unlock weapons and items--ultimately becoming a visually-distinct 'Hero' who will "inspire troops around them and cause fear in their enemies."

Tripwire touts "true to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing... and more," plus a new first-person cover system with blind firing.

The game's two campaigns--one each for Russian and German sides--pack co-op support and focus on the Battle of Stalingrad between July 1942 and February 1943, curiously built from the game's multiplayer maps arranged into campaign order.

No release date been announced for the Unreal 3 Engine-powered shooter.

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From The Chatty
  • reply
    August 10, 2009 9:43 AM

    Red Orchestra is an underrated WWII shooter that is extremely realistic, but some people are disappointed at the fact that you're not a supersoldier with a rejuvenating shield and unlimited ammo.
    I didn't even know a sequel was in the works. I can't wait to play the new version, and the addition of single player campaigns sound great!

    • reply
      August 10, 2009 9:57 AM

      I agree very underrated. One of my favorite features of the original was they limited the amount of players in each class. Realistically there was only one or 2 snipers per side. One squad leader, 2 heavy mgs, a few smg soldiers, the rest were rifleman. I really hope they do not change that.

      • reply
        August 10, 2009 10:21 AM

        Yep, I can't stand having half or more of my team as lone-wolf snipers in online multiplayer, so the way RO handles it is great. I doubt that they will change that feature.

    • reply
      August 10, 2009 9:58 AM

      best WW2 mulitplayer game imo... I love the realistic-ness of it.

      • reply
        August 10, 2009 10:59 PM

        I think Red Orchestra pales in comparison to Resistance and Liberation (a HL2 mod). The latter game only has a scaled back Alpha release out so far, but I'm a part of the closed beta and I can confirm that this game rocks. Movement and combat is a lot more exciting than RO, but still maintains a no-hud, realistic gameplay with squads and large open maps (but no vehicles, thank god). Having all-talk on at all times, but limited to a 30 foot radius is awesome as well. Creates a lot of tense situations and requires you to stick with teammates otherwise you are totally cut off. You can also trash talk enemies.

    • reply
      August 10, 2009 10:30 AM

      It always felt a little clunky to me though.

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