Batman: Arkham Asylum PC Demo Released
by Nick Breckon, Aug 06, 2009 10:15pm PDTPC gamers can now don their digital cape and cowls, as developer Rocksteady has released the demo for Batman: Arkham Asylum.
Grab the 2GB, PhysX-enabled demo now. Do take note that, while the demo supports Nvidia 3D glasses, it does not require them in the least.
The demo has already been released on PlayStation 3, and should shortly appear is now available on Xbox Live.
Expect the full game to hit Xbox 360 and PlayStation 3 on August 25. The PC version has been kicked back to September 15.
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Comments
It ran great at medium settings, PhysX on medium, on my 9500GT GPU, 2GB RAM, and 2.8Ghz AMD X2 processor compy, which is great as it isn''t exactly fantastic. It only slowed down a bit when I started breaking glass and the PhysX started working really hard, but that was a rare occasion, and certainly something I am willing to live with. :D
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I'm disappointed.
If you played the Watchmen game, or the demo for it, thats what the best part of this game feels like. You have three or four bad guys around you and you get to beat them up. It actually does LOOK really cool, the freeflow combat system (as they call it) links one animation into the next very very well, even when you're changing directions (i.e. hitting a guy in front of you and then throwing a punch in the opposite direction to get the one behind you). I really could go on for quite some time about how cool the animation linking is and how fast and responsive the combat commands are. The problem comes in the "quicktime event" style counters, where the opponents head lights up bright blue just before he attacks so you know when to mash the counter button, and the "Chuck Norris Movie" way that the opponents don't really attack you as a group, and instead come at you one at a time.
The majority of the demo, however, has you using stealth to get past guys with guns via conveniently placed gargoyles. Now maybe the "fighting" and the "stealth" were a 50/50 split in terms of "space taken up by the demo", but the stealth portions take a lot longer to get through without actually rewarding you with any feeling of stealth or cleverness. You just grapple to the gargoyle and then jump down behind the guy and do the one button stealth "silent kill" and move on.
This is a game I'll pick up for 20 bucks somewhere down the road just because I thought the "freeflow combat" was cool and hey, its Batman, but based on this demo I wouldn't pay full retail for it.
Disclaimer: Everything I just said was based solely on this demo. If the combat becomes more challenging and incorporates more moves later in the game (and the enemies stop "taking turns" attacking) then I could see the combat being more enjoyable. If the stealth sequences become more dynamic and less predictable I could even learn to like that. If there is a dev for this game out there I'd like to say this to you: That was an over 2gig demo, in the future your demos should have a lot fewer cutscenes and dialogue and a lot more gameplay.
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it was confirmed over at the eurogamer forums.
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Yossarian
08 Aug '09 22:34:24
Oh, and I asked Keir at Eidos what difficulty level the demo is. It's set to easy. :P
It's set to easy.
In hard you got things like no warning of incoming attacks in FreeFlow - this adds a massive new challenge to the game. Thugs reaction time, speed, damage and willingness to take advantage of you when you're under attack all increase. In the rooms with armed thugs, these will look up on gargoyles for you so you need to be more careful when navigating the room. The bosses will also be more difficult with more dangerous attacks on hard.
And that email is hot out my inbox from Sefton Hill (I had to email him because I'm too much of a pussy to play in hard).
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everything max, physx on high 4x aa sustained 55 - 60fps had vsync on to prevent tearing
My only complaint is that the in game cutscenes are not realtime, they are video's and look terriable. Seems to happen alot on any unreal engine game making videos of game engine cutscenes
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"unexpected end of archive"
I've tried different fileshack servers and chrome and FF
*tries another site*
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http://store.steampowered.com/app/35020/
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CRC failed in PhysXMaps\Maps\Max\Max_B4_PhysX.umap
Wah!
Q_Q
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Includes plenty of tidbits from other Shackers.
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The game looks incredible, so very intricately detailed, you can see the developer has put a lot of hard work into it and it seems to be paying off.
What's amazing, the controls don't suck! They're actually really intuitive.
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Definitely picking this up!
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I played this and PS3 version. Both were fun, but the PC version looks far sharper.
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(ii) silent kill from behind seemed to only have one animation which kinda blows after playing riddick
(iii) instead of shadow based stealth they give an x-ray vision (ie wall hack). seemed like easy-mode
(iv) died trying something out and it made me listen to a forced Gears style hold finger to the ear radio sequence again. let me skip that the second time :/
(v) The graphics are pretty good. the textures aren't as high res as the DMC4 PC port but it does have extra effects
(vi) on the other hand the cut scenes aren't in engine which means they get to be low res to support the lowest common denominator. They look horrible compared to the game.
(vii) the presentation is good. the setting is a good. hopefully the detective mode and the gadgets are fun.
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It's supposed to be 2.03GB, not 1.57GB like the on here ...
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Anyway, lets see if this is fun!
This demo should go a long way in convincing me. No Trine for PS3 this update was a big disappointment yet again... good thing Fat Princess is extremely fun.
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