Left 4 Dead 1 DLC Brings New Campaign: Free on PC, Paid on Xbox 360
by Chris Faylor, Aug 04, 2009 10:04am PDTHaving already promised additional downloadable content for the original Left 4 Dead, developer Valve today announced that a new campaign entitled "Crash Course" will be released for the cooperative zombie shooter in September.
The downloadable add-on will be available to owners of the PC version at no cost, with Xbox 360 players needing to pony up 560 Microsoft Points ($7) for the experience.
"New locations, new dialogue from the original cast, and an explosive finale" were promised, with Valve noting that the download--meant to bridge the gap between the existing "No Mercy" and "Death Toll" campaigns--will also bring new Survival maps alongside the new single and multiplayer campaign.
"The primary goal of 'Crash' is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game's existing Versus campaigns," the company explained. "A recharge timer for infected teammates has also been added, and item spawn behavior has changed for more balanced gameplay."
"We're working with the fans toward the ongoing entertainment value of the product," said Valve founder Gabe Newell.
Though the controversial sequel to Left 4 Dead, appropriately titled Left 4 Dead 2, is due to hit PC and Xbox 360 on November 17, the studio has previously pledged that it will "keep supporting Left 4 Dead 1" and hopes that once "everyone's had time to see the complete product of Left 4 Dead 2 and see continued support for Left 4 Dead 1, they may sort of see what we were up to and what the method of our madness was."
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Comments
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I don't want to be a hater and I'm not, I will totally buy L4D2(next year, I am poor and modern warfare 2 has my money that month) but this is annoying as shit.
MAKE THE 360 UPDATE FREE!!
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I do understand that have to make a dollar I don't blame them but it's the matter of falling back on promises.
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I really hope they add the option to play from start to finish with no interruptions. Even one campaign can take a good hour or two to wade through, but it would be cool to have them playing back to back without quitting out to the server setup screen. Maybe this can already be done, but I haven't played it much recently so forgive me if I am wrong.
Wait.
Gosh, don't I feel like an idiot.
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nobody likes the charters in L4D 2 and the fact that L4D 2 is coming out less than 1 year after L4D is a kick in the nuts to everyone that bought L4D .
L4D 2 should have been an add on to L4D
they see EA screwing fans like that all the time with NFS and there Sports Title games and thought they would give it a try also ,
I'm glade it's not working out for EA or Valve I hope they get back to making good games not just Hype and screen shots with rushed titles pushed out the door.
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Did she get bitten or something.?
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I'm curious about the ramifications of this release. Though I am going to preemptively call it -- there's going to be a vocal minority that complain Crash Course is an abridged campaign and therefore does not count. "This is it!? WTF?!"
In the end, this will provide me with a nice bit of satisfaction as I eagerly await L4D2. November 17th keeps beaconing on my gamer radar and I'm getting impatient. If I get another 350hrs out of the sequel, I'll be happy for a long time.
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L4D1 and 2 will both live on for the foreseeable future as two entirely different stories (or movies), which Valve will continuously expand, however I'm still convinced that L4D2 is in fact an add-on pack for L4D1 and as such will have separate patches for those with and without. L4D3 will be another add-on pack with 4 other protagonists in another visually different locale. L4D1 will receive all engine/physics/graphical updates from it's sequels/add-ons.
In a future game members of all parties will be involved somehow in a show stoppingly large super apocalypse.
Although it's admirable that they didn't charge for this on the PC as well and just basically said "fuck it, if M$ wants to charge xbox gamers it's out of our hands, but PC is ours"
So I'm half happy and half meh at this.
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All of this makes me wonder how they're going to merge the L4D and L4D2 communities and campaigns, though:
If you play a campaign designed for L4D1 in L4D2, will it spawn the new special infected?
If you own both games, will you be able to play through the original campaigns with the new characters?
Will (if you own both games) you be able to specify when creating a lobby/server whether you want to run a custom map in "L4D1 mode" or L4D2 mode"?
Will a person who only owns L4D2 be able to join co-op games run by those who only own L4D1?
The more I think about these things, the more and more I suspect that they will be giving away Steam versions of L4D1 with the purchase of L4D2 just to simplify these issues. Not that they' admit even thinking about such a thing until L4D2 comes out. Still gotta sell L4D1 for now...
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The whole L4D2 conundrum seems like such a...I don't know, marketing oversight?
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"Huh, it's a little scratched up... I can live with that I guess, just got off a 10 hr flight, I'm tired, am in no mood for drama. Now if they can just make it quicklike with the small one."
...
Waits for 20 min, 30 min, finally 40, 45... He's tapping his foot impatiently.
Sudden he sees something...odd. He sees one of his shoes tumble down the chute.
"WTF?! What happened to my luggage?!!"
Angered by the way the airline mishandling of his possessions, and driven by fatigue, he resigned to the fact that a big scene is now called for. Enough waiting, time to give them a piece of your mind.
"WHAT, WHAT DO YOU MEAN YOU CAN"T FIND MY LUGGAGE? Well HOW DO YOU EXPLAIN THIS ONE SHOE I FOUND?!? WHERE'S MY OTHER SHOE? I'm TELLING YOU I NEED THAT CASE, YOU FIND MY CASE NOW!"
Then finally, after an hour n half of verbal jousting. an employee walks over with your luggage like he's got a bum by the scruff. The zipper's torn. You considered pointing out various grievances in a grand summation, but it's moot at this point. Tired, withdrawn, you got more or less what you came for.
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Wait what? This game has a plot? I always thought it was just the same 4 characters put in 4 random zombie infested scenarios.
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:D
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