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Left 4 Dead 1 DLC Brings New Campaign: Free on PC, Paid on Xbox 360

by Chris Faylor, Aug 04, 2009 10:04am PDT

Having already promised additional downloadable content for the original Left 4 Dead, developer Valve today announced that a new campaign entitled "Crash Course" will be released for the cooperative zombie shooter in September.

The downloadable add-on will be available to owners of the PC version at no cost, with Xbox 360 players needing to pony up 560 Microsoft Points ($7) for the experience.

"New locations, new dialogue from the original cast, and an explosive finale" were promised, with Valve noting that the download--meant to bridge the gap between the existing "No Mercy" and "Death Toll" campaigns--will also bring new Survival maps alongside the new single and multiplayer campaign.

"The primary goal of 'Crash' is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game's existing Versus campaigns," the company explained. "A recharge timer for infected teammates has also been added, and item spawn behavior has changed for more balanced gameplay."

"We're working with the fans toward the ongoing entertainment value of the product," said Valve founder Gabe Newell.

Though the controversial sequel to Left 4 Dead, appropriately titled Left 4 Dead 2, is due to hit PC and Xbox 360 on November 17, the studio has previously pledged that it will "keep supporting Left 4 Dead 1" and hopes that once "everyone's had time to see the complete product of Left 4 Dead 2 and see continued support for Left 4 Dead 1, they may sort of see what we were up to and what the method of our madness was."





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  • Theory:

    L4D1 and 2 will both live on for the foreseeable future as two entirely different stories (or movies), which Valve will continuously expand, however I'm still convinced that L4D2 is in fact an add-on pack for L4D1 and as such will have separate patches for those with and without. L4D3 will be another add-on pack with 4 other protagonists in another visually different locale. L4D1 will receive all engine/physics/graphical updates from it's sequels/add-ons.

    In a future game members of all parties will be involved somehow in a show stoppingly large super apocalypse.


  • Well this is definitely a nice gesture. I would have probably put these best to use 6+ months ago. Survival mode came out and I barely touched it because it came out so late after release. I know I'll get flamed for this, but I really hate Valve's strategy of releasing a semi-cooked game and then continually adding to it over time. I don't give a shit about the multitude of TF2 updates because I was so burned by the mundane gameplay upfront that I've moved on from it. Same with L4D, nice updates and all, but fuck, I wanted this at launch.