Report: Rage Runs Faster on 360, Carmack Confirms
by Nick Breckon, Jul 30, 2009 3:55pm PDTUpdate: id has shed more light on the situation, clarifying that, once the game has been optimized, the studio expects it to "be 60 hertz on every supported platform."
Original: Edge magazine has found that the Xbox 360 version of id Software's shooter Rage matches the PC target of 60 frames-per-second, while the PlayStation 3 currently only manages to run the game at 20-30 FPS, a discrepancy that id's John Carmack does not deny.
"The PS3 lags a little bit behind in terms of getting the performance out of it," said Carmack in the latest issue of Edge according to CVG. "The rasteriser is just a little bit slower--no two ways about that."
Added the 'Mack: "The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3."
It is unknown whether PlayStation 3 performance will improve significantly before the game ships. There is still plenty of time for Carmack to work his optimization magic: Rage currently has no release date, and is expected to arrive in 2010 at the earliest.
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Comments
As the Xenos GPU in the 360 is a faster more "advanced", unified architecture GPU based broadly on the R600 architecture in the Radeon HD2xxx/3xxx, over the PS3's RSX GPU (broadly a DirectX 9-class GPU like the GeForce 7800, its closest relative), I can't see this as surprising.
If the GPU is lacking pixel-shader power (24 pixel-only pipelines on the PS3 versus 48 general-purpose ones in the 360) and the 360's direct-to-GPU memory streaming, I can imagine megatexture could be a major problem to optimise on the PS3.
I'm not saying the PS3 is better, worse, good, or bad. Just that for an engine with this particular primary characteristic, I could definitely see why the 360 [i]coul/i] be substantially faster.
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Where the 360 has a 6 threaded processor, the PS3 has a two threaded processor and 7 FPU processors that have nearly zero functionality, until the developer has gone out of their way to re-write all of their processing and graphics intensive code to take advantage of them.
The art of making games on the PS3 run as fast and look as good as they naturally do on a 360 is the art of taking those extra 7 processors and using them to make up for where the main processor and the GPU are deficient in comparison to those included in the 360.
Granted, this is John Carmack we're talking about, one of the best engine code writers out there- I fully expect him to get the PS3 version up to snuff. If Rage is all they say it will be, they might even get some licenses out of it.
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console war was raging
i was happy panda
my pc was not in the war zone
The thing is when developers put the hard work in, often the difference is minimal, certainly not a 50% difference.
Carmack has openly admitted the PS3 is a bitch to code for and he wants it pretty easy so he can flex his muscles with a system, he's never really been a console developer so I can understand the trouble.
I wouldn't go anywhere near the point of classifying Carmack as either stupid or lazy, however I would be willing to say that I think if the effort was put in, the PS3 version should be at least a bit closer to the 360.
Anyone who has seen Uncharted, MGS4, Killzone 2 or Burnout Paradise knows what the PS3 is capable of.
Finally: This is not to say he should have to put in so much effort but this would be one of the biggest gaps between the 360 and PS3 thus far in a game if it ends up releasing like this.
FWIW the 360 has 512mb of ram which can be allocated however they like, 100mb for the game, 412mb for textures or 200mb for textures 312mb for other (etc) it also has a more superior GPU than the PS3 as it's remotely similar to the ATI x1800 (I think?) with all those easily progammable shaders.
Nvidia's competition to this part was the awesome 8800GT / GTS at the time, also programmable and cool functionality, however the PS3 shipped before the 8800 and has a 7900}g as the video card in it, hence the differences.
Also PS3 is 256/256 game / texture memory, no splitting of it and it has a weaker CPU but lots of programmable SPU's which are a whore to program for.
Give a PS3 to the crazy Japs and they will do some wacky stuff with it but the 360 is simply easier, to get looking nicer and running faster.
I still love my PS3 and frankly, I might be a console man now but who the fuck will buy Rage on console anyhow? PC goddamnit
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littlebigplanet is still the best looking game I played this year
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Sounds like Carmack, odd as it sounds, is having programming issues.
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I think the really interesting part about this article is the fact that Rage on X360 runs at 60 frames. That is quite impressive for a console game, most of which are usually targeted to run at 30 frames. Especially graphics intensive shooters such as this. I could see how 60 frames would be very useful during the game's racing sequences, where you really need the faster on-screen feedback and reaction.
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Anybody who's ever been in a (real, private) beta test knows that TONS of optimization happens in the last several weeks before public beta/demo/ship.
If they can't hit their target by the time the game ships, they'll do what every other cross platform developer does and render at a lower res on the platform that's lagging behind.
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Those lazy game developers strike again!
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