Jason Hall Interview
by Maarten Goldstein, Apr 17, 2000 2:00pm PDTGameDaily has an interview with Jason Hall of Monolith, talking about Lithtech2 as usual :)
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1GameDaily has an interview with Jason Hall of Monolith, talking about Lithtech2 as usual :)
Comments
Oh man,set-ups don't come much easier than that.
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Jace
Of course, I didn't stop to think about whether Parker was a game editor or not...if he was interested in modifying a game that uses this engine, then his statement looks a whole lot different.
Full-On Innovates with LithTech™
Diablo 2 Designer Picks LithTech as Foundation for Flagship Title
Kirkland, WA (April 17, 2000) LithTech, Inc. today announced it will license the powerful LithTech 3D Game Operating System to Full-On Amusement Company, for an upcoming game which will be created by Stieg Hedlund, former game designer for Blizzard Entertainment.
“The Diablo series shook the industry. Now the designer of Diablo 2 has chosen LithTech as its foundation to again completely revolutionize interactive entertainment,” comments Jason Hall, CEO of LithTech, Inc. “LithTech’s advanced features, flexibility and support will supplement Full-On’s expertise in content and will assuredly create a compelling experience. We are very excited to be working with them.”
“Our engineers evaluated everything on the market and chose LithTech because it is far and away superior to any engine out there. LithTech is more than our technology supplier; we consider them to be our technology partner,” said Hedlund, lead designer and founder for Full-On Amusement Company. “We are jazzed about the flexibility and market potential of making a game for multiple platforms nearly simultaneously.”
The LithTech 3D Game Operating System, the technology behind Shogo: M.A.D. and upcoming Monolith games Sanity and No One Lives Forever, allows for a full range of cutting edge graphic effects, from spectacular lighting to highly detailed character models. The engine also allows designers to create breath-taking outdoor areas from magnificent mountain ranges to sprawling cities.
And the engine is nice, wouldnt mind seeing what some people end up doing with it.
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Hi my name is Jason Hall and BOY do I have an announcement to make later today or tomorrow morning!!!
And yes, average cost of retail game software is always going down. Some PC DATA game software market price analysis will show you that!
That's hardly a true statement, is it? Software has been at a stable pricepoint for a long, long time now. The only software that drops in price is stuff that's been on the shelf for 2 years.
- Holesinswiss
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