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Morning Discussion

by Alice O'Connor, Jul 30, 2009 7:00am PDT

I'm not sure how I feel about Defcon becoming the new unofficial Shacknews team-building activity. It's enjoyable and rounds are of a perfect length, but it won't be long before I nuke one of Christopher's news items in retaliation for him nuking London.

Nick and I played a little Neotokyo last night and apparently it's already down to a handful of players and active servers. It's a shame, as this Source mod is the first tactical FPS to really click with me and I'd like to play more. Oh well, the soundtrack will comfort me.

On a side note, cephalopod fans should be sure to watch the octolicious X-Files episode 'Agua Mala.' It's a must for fans of slithery creatures growing inside people, too.



















  • So, I know the other day I was bad mouthing gaming magazines, saying that print was dead, information on the internet was immediate and free, but what am I if not a hyprocrite, so today while at Barnes and Noble I picked up a copy of Retro Gamer.

    It was weird timing, as I just played through Super Metroid and the issue happens to have a huge feature on Super Metroid and the history of Metroid in general. So I go over to a table and start reading through some of the articles, waxing nostalgic and all that good stuff. As I'm reading, I come across a quote from Yoshio Sakamoto saying, "We didn't want to explain things to the player. We wanted to let them be able to work things out for themselves."

    Bingo. Perfect. Yes.

    I agree entirely with this philosophy. That's what attracted me to games like Super Metroid and The Legend of Zelda in the first place. Whether it be game design or limitations of the technology, early games of that nature didn't explain anything to you. In Metroid and LoZ (and for the most part, Super Metroid), you start the game, you're dropped into one of hundreds of screens that make up this strange new world, and you're told to just go. There is no story, no breadcrumb quests, and your progression is only limited by your abilities, which come in large part as rewards from exploration.

    I'm not sure if there's a point to this post, I just wanted to mention how that struck a chord with me earlier today. Oh, and that Retro Gamer seems like a pretty cool magazine. Also, as a result of reading through the articles, I went to the GameStop next door and purchased a used copy of Metroid Prime: Pinball, which so far, is a blast to play.