Mass Effect 2's Use of ME1 Saved Data Explained
by Chris Faylor, Jul 24, 2009 9:22am PDTBioWare has repeatedly cautioned players of the first Mass Effect to hold on to their save games for use in the upcoming sequel, and now we have a better idea as to why.
In a chat with PC World, lead producer Casey Hudson spoke at length about the hundreds of ways that actions from the first game, not just "big choices," can change things in the action-RPG sequel due on PC and Xbox 360 early next year:
When you're playing the first game, everything that you do is setting a variable so that as the story progresses we know that you did a certain thing on a certain planet, and then internal to the game, we can reference those things. Your Mass Effect save game contains all of that information.When you import it into Mass Effect 2, now we can continue mining all that information. And it's not just what your ending was, or a couple of the big choices, you know, where we could have stuck a conversation at the beginning and asked you what you did and moved on. This is literally hundreds of things.
Anytime we have a plot or a character or situation in Mass Effect 2, we think about what you did, potentially, in the first game that might affect said plot or character or situation in the second. We can look at each variable and dynamically change what happens in the moment. It ranges from small things like, by way of example, Conrad Verner was a fan of Commander Shepard's that you met in the first game, and it's like you meet this guy in an alley and you can be nice to him or you can be a jerk to him, and at the time you might have been thinking of it as just a trite role-playing convention, good-guy bad-guy, and that's that.
Jump forward two years. Now you're playing Mass Effect 2, and oh my god, who's this, it's Conrad Verner! And based on what you've done, you realize that while the moment in the first game maybe seemed throwaway, now Conrad's back and involved in another plot in a game you're playing two years later...and what you did two years ago is meaningfully affecting what's happening. That's a small example.
(WARNING: MASS EFFECT 1 SPOILERS BELOW)
The larger examples are things like...take the way you navigate through the ending of Mass Effect, how you left the galaxy in a certain state with humans, whether they were in control of the Galactic Council or not, things like that. In Mass Effect 2, when you walk around, you'll see all the areas affected by your decisions, including large scale stuff like the Citadel. You'll see signs all over the place that either humans are in control or that they're working more with the aliens and the Citadel is more like it was in the first game.
(END SPOILERS)
Of course, BioWare is also planning to make use of similar data import functionality for the third Mass Effect game, which should make things mighty interesting considering the impact that certain choices in Mass Effect 2 can have.
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Insert 60 bucks
Play Mass Effect: Consequences
Nice business plan. Makes the games a whole lot shittier, though.
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Conrad Verner? LOL! I blew him off in every version I've played so far. He'll probably come back with a bounty on my head for autograph denial. But, in the version with the choice I always make he ends up getting killed...so maybe I won't be seeing his punk ass.
All the backtracking I did in order to get that damned ceremonial armor off from Tuntau, in order to save his ass, better be worth it!
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I think I have one playthrough left in me, I'll probably do it on easy so I can rip through and go for the Completionist stuff and the "played the game with so-and-so the majority of the time" stuff.
Side props to tangible rewards for multiple playthroughs! as you ratchet up the difficulty you are pretty fuckin happy your shield is stronger, or whatever!
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What happened there? it's gotta be at least 3 months overdue.
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What if you tried both paths (good/evil) with various different choices along the way with the same character? Is it the most recent save?
Oh god, if so, I need to go finish a bunch of stuff. And maybe replay the game a few times.
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The ability to play through a game AGAIN with what you have accomplished is nice (Unlocks, Experience etc.) but this is one step closer to being able to just keep going.
Though at this point having unlocks / weapons /abilities etc going into a sequel may still be unbalanced - it would be nice to see something (an additional starter weapon or gear set maybe) that would carry over to a sequel as well.
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Fuck.
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