"It's just something we didn't give attention to," said De Plater of the first game's storyline to Videogamer. "Giving more attention to the single-player is straightforward to address and will make the game a lot of fun."
"Changing the way the combat chain works, the paper, scissors, rock, and adding the differentiation between the three factions, again it's not something that's even necessarily hard to do," he added. "It's something that we chose not to do with the accessibility."
De Plater declined to provide a timeline for the game's release, saying only that a "smaller team" at original developer Ubisoft Shanghai is working on the project currently.

that would be awesome, rogue spear was great, even though i couldn't stand all the tactics before the mission, I still c...
In my experience, your units will always attack automatically unless it's not in their favour (i.e. riflemen that are in...