Star Wars: The Old Republic Voice Acting Doc Reveals Darth Maul's Welsh Heritage

By Nick Breckon, Jul 17, 2009 4:53pm PDT The latest dev diary for BioWare's MMO Star Wars: The Old Republic describes the challenges and payoffs of fully voicing all of the game's in-game NPC characters.

Such a massive undertaking requires plenty of voice actors, a dozen dialogue writers, and special voice directors, which hilariously must combine real-world dramatic guidance with the Star Wars lexicon.

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  • this is a pretty big gamble. i wonder what their rationale is behind this? will it really liven-up quests?

    wont players get restless being forced to go through all these cutscenes?
    they cant be any better than saturday morning cartoon shlock.

    MMOs arent about listening to NPCs talk about their feelings. mmos are about players messing with each other and killing/appeasing NPCs.

    these glorified dialogue boxes are either going to succeed mildly or fail wholly because of wasting people's time (at least those who want to move along to the next thing)