Braid Creator Making 3D 'Puzzle-Exploration Game'
by Alice O'Connor, Jul 17, 2009 9:36am PDTJonathan Blow, designer of acclaimed puzzle-platformer Braid, has revealed through job postings that he's entering development of a new 3D "puzzle-exploration game."
Blow describes the project as "a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive." Bless his socks.
While there are few details on what the new game will be, Blow's job posting for a 3D environment concept artist gives a fair indication of what won't be involved:
The majority of [your] portfolio should consist of things absent from the following list: Girls With Big Tits; Barbarians Wielding Axes, Covered in Blood; Aliens; Space Ships; Gangsters Getting Shot in the Face; Orcs; Giant Robots; and, of course, Postapocalyptic Wastelands.
Xbox One policy change means loss of family sharing, disc-free gaming
Crytek working on The Collectibles for iOS
The War Z renamed Infestation: Survivor Stories due to 'trademark issues'
Microsoft reverses stance on 24-hour check-in, used games for Xbox One [update]






Comments
Just because an artist has any of that stuff on their portfolio does not mean they can't do other stuff. 90% of the time the artists have absolutely no say as far as what they work on in a game. He comes off like 'oh, well, you are low brow if you have that stuff on your portfolio, i'm obviously better than you'
Thread Truncated. Click to see all 13 replies.
You brought this doom upon yourselves :D
While I dislike generic derivative cash ins as much as anyone else, I must say some of those elements have been in awesome games.
You must be logged in to post.