Braid Creator Making 3D 'Puzzle-Exploration Game'
by Alice O'Connor, Jul 17, 2009 9:36am PDTJonathan Blow, designer of acclaimed puzzle-platformer Braid, has revealed through job postings that he's entering development of a new 3D "puzzle-exploration game."
Blow describes the project as "a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive." Bless his socks.
While there are few details on what the new game will be, Blow's job posting for a 3D environment concept artist gives a fair indication of what won't be involved:
The majority of [your] portfolio should consist of things absent from the following list: Girls With Big Tits; Barbarians Wielding Axes, Covered in Blood; Aliens; Space Ships; Gangsters Getting Shot in the Face; Orcs; Giant Robots; and, of course, Postapocalyptic Wastelands.
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Comments
Just because an artist has any of that stuff on their portfolio does not mean they can't do other stuff. 90% of the time the artists have absolutely no say as far as what they work on in a game. He comes off like 'oh, well, you are low brow if you have that stuff on your portfolio, i'm obviously better than you'
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