Braid Creator Making 3D 'Puzzle-Exploration Game'

By Alice O'Connor, Jul 17, 2009 9:36am PDT Jonathan Blow, designer of acclaimed puzzle-platformer Braid, has revealed through job postings that he's entering development of a new 3D "puzzle-exploration game."

Blow describes the project as "a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive." Bless his socks.

While there are few details on what the new game will be, Blow's job posting for a 3D environment concept artist gives a fair indication of what won't be involved:

The majority of [your] portfolio should consist of things absent from the following list: Girls With Big Tits; Barbarians Wielding Axes, Covered in Blood; Aliens; Space Ships; Gangsters Getting Shot in the Face; Orcs; Giant Robots; and, of course, Postapocalyptic Wastelands.

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19 Threads | 73 Comments

  • Didn't really follow the media hype or Blow-ist jackassery before playing Braid. I think Soulja Boy's video was the only "review" I actually paid attention to.

    Judging the game by itself regardless of the creator (because, let's face it, game designers are generally weird motherfuckers), I thought it was a fun game. Having to come up with solutions in another dimension reminded me of Portal at times and I liked the art style which reminded me of Perry Bible Fellowship's art.

    This guy just seems like he's frustrated at the me-too, catering to the LCD, money-grab schlock that the industry constantly pumps out. Braid was good enough (for me) and successful enough that he can be in a position to talk shit all he likes. No more free rides if his next game sucks though.