Portal Unofficially Ported to iPhone?
by Nick Breckon, Jul 16, 2009 2:21pm PDTA video that appears to show a Unity-coded version of Valve's first-person puzzler Portal has been posted on Youtube.
While immediately suspect for looking as good as it does, there are enough differences between the one-room demo and the full version of Portal to suggest that the effort is authentic. The original poster claims that the video is the result of three weeks of work.
PocketGamer seems to buy into it, but we'll let you guys be the judge on this one.
Closure takes $100K Grand Prize at IGC 2012
Lego renews Star Wars license for ten more years
Review: Beat Hazard Ultra (iOS)
Tim Schafer expected $2000 on first day of Kickstarter funding
Trend Micro offers internet security for Vita





Comments
Why?
1. Frame-rates
2. Visual details
3. As stated by others; media player + disabled touch = fakers wet dream.
Don't you kids remember when they mentioned Halo for Nintendo DS? Xbox 360-quality Splinter Cell: Double Agent on PlayStation Portable?
It's when sites, like Shacknews and all others, bring this obviously fake materials up as news the interest of gaining attention by faking footage grabs a strong foot-hold.
Thread Truncated. Click to see all 3 replies.
1. I've played my share of shooters on the 3G. They do not have that level of detail, nor do they approach those frame rates.
2. The control inputs don't reflect the motion properly. Watch the thumbs and how the game reacts. The second movement in the video is the right thumb moving straight down rather quickly, yet the game interprets this as a slow pan down and to the right?
Most likely a jail broken phone with a custom icon setup to load a video. Nice trick though. Enjoy your 15 minutes of fame.
Thread Truncated. Click to see all 8 replies.
Thread Truncated. Click to see all 2 replies.
I don't think the Unity engine running on the iPhone is the same as the Unity engine that runs on PC's but apparently these guys actually have Mono running on the iPhone. Problem is, Apple won't let bytecode/interpreter-based apps onto the phone, since there's the possibility that you could use the interpreter to run other bytecode and that circumvents their App Store. So what the Unity guys did was get a JIT interpreter to export ARM-specific code and that's what they're releasing as apps.
Bottom line - once they get that working you could write games for the iPhone using C#/.NET (if I follow it correctly).
And apparently there's about 150+ apps on the App Store using Unity technology (for example, ZombieVille USA).
http://unity3d.com/unity/features/iphone-publishing
So I think this video is real - these guys know their shit and all it is is one room in Portal. Some dude implemented that in ASCII.
http://www.rockpapershotgun.com/2009/07/13/ascii-portal-soooon/
I don't think it means we'll ever see Portal on the iPhone but it probably will have the same attention that Ghostbusters clip from Zootfly did 3+ years ago - gets a lot of attention thrown their way.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 10 replies.
Thread Truncated. Click to see all 2 replies.
it boots up uber quick. hes just randomly touching the screen making portals and moving shit. i dont buy it