'Duke Begins' Developer Outed in DNF Docs
by Chris Faylor, Jul 14, 2009 2:51pm PDTThe mysterious "well-known videogame developer" behind new Duke Nukem series entry "Duke Begins" is Gearbox Software (Brothers in Arms, Aliens: Colonial Marines, Borderlands), Take-Two has revealed in court filings uncovered by Shacknews.
Gearbox was named within Take-Two's answer to a counterclaim filed by series creator 3D Realms/Apogee Software Ltd. The increasingly complicated lawsuit sees publisher Take-Two going after 3D Realms for the incomplete state of the long-in-development shooter Duke Nukem Forever, with 3D Realms labeling the lawsuit as a "bully tactic."
Duke Begins emerged from a 2007 Agreement between 3D Realms and Take-Two, with development taking place at an external third party studio now known to be Gearbox. As part of the deal, 3D Realms received a $2.5 million advance to help fund DNF.
While Take-Two admits that the development of Duke Begins "has for the time being been halted," the company denies that the game has been cancelled, and argues that 3D Realms did not need to be consulted regarding this change to the schedule:
Under the 2007 Agreement, any modification to the development schedulefor the Duke Begins game, following Final Concept Approval (as defined
in the 2007 Agreement), is permitted without Apogee's consent provided
that both 2K Games and Gearbox (as defined in the 2007 Agreement)
consent to the change.
Take-Two also disputed 3D Realms' claim that Duke Begins was originally due by mid-2010, and further denied that its halted development "has materially
harmed Apogee and/or will necessarily delay the commercial release of the Duke Begins game."
In its counterclaim, 3D Realms said that a later release of Duke Begins would "delay any royalty payments...from sales of the Duke Begins game and prevent Apogee from being able to repay the [$2.5 million] advance when it becomes due in 2012."
As for the ongoing soap opera regarding Duke Nukem Forever and the funding issues that led to 3D Realms laying off most of its staff, Take-Two denies knowing in advance that terminating the funding negotiations between the two would lead to layoffs, though 3D Realms asserts Take-Two was "fully aware" of this "weeks before."
And though 3D Realms claims it continues to work on "the development of" Duke Nukem Forever and has no contractual deadline by which it must deliver the game, Take-Two writes that the "law implies a reasonable deadline for the completion of contractual performance where no
deadline is explicitly set forth in the contract."
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Comments
I am interested in the idea of a Duke origin game created by Gearbox, although since their best guys all seem to be working on Borderlands I would have to imagine the team that made the most recent (and a little disappointing) BiA game would be on this.
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Doesn't really matter though considering Duke3d is a deathmatch orientated first person shooter..
and Take2 is a visual stunning 3rd person realism orientated franchise.. like GTAIV..
even though bioshock, the darkness was a first person game.. never mounted up to the hype of othr titles.. in my opinion..
Take2 will try and delay court dates as long as they can.. then at the end.. try to view the source code.. game structure.. make sure its nothing like Max Payne.. which it wont be..
Then 3drealms will continue the game..
either way its annoyin take2 is doing this all out of fear of being destroyed in sales... because take2/rockstar liked to aim with imoral cliche jokes.. that are political incorrect.. relavence of life in poverty.. and othr scales of facism humor.. and well..
Duke Nukem .. be the grand pappy of all that.. and with porn in video games.. even when it was a nice choppy 2d sprites shakin its thang fr you.. oh well take2 is scared of 3drealms surfacing..
half of the imoral jokes in any video games today.. all started from the duke.. you should know that if you don't you shouldn't even be commenting on the scuffle..
go duke nukem!
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take 2 stfu!
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http://en.wikipedia.org/wiki/Randy_Pitchford
Randy's had a long professional background in the production and design of 3D games including work on Apogee Software/3D Realms Entertainment's Duke Nukem 3D, Atomic, Duke Nukem 64 and Shadow Warrior. He left the company in May 1997 to work on Prax War at Rebel Boat Rocker. The game was never released and he helped found Gearbox Software LLC at Texas in January 1999.
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