New MechWarrior Announced, Full Trailer Arrives
by Alice O'Connor, Jul 09, 2009 6:26am PDTAs was teased earlier in the week, a new MechWarrior game has been confirmed by co-creator Jordan Weisman in an interview with IGN, and a concept trailer released.
The PC and Xbox 360 game titled simply 'MechWarrior' is being developed by Piranha Games in Unreal Engine 3, in collaboration with Weisman's company Smith & Tinker.
Development began in October so many fine details have yet to be finalised, but it is confirmed to be in the "action sim" style of the previous games. Information warfare will become an important element, including launching drones to survey the battlefield.
Co-op with 1-4 players is planned, along with multiplayer modes containing elements of persistence and Call of Duty-style progression. Cross-platform play for all modes is "a large goal of ours," according to Piranha president Russ Bullock.
MechWarrior is intended to provide a reboot for the mech combat simulator series, and is focused on a family serving House Davion at the end of the Third Succession War.
A publisher is still being sought for MechWarrior, and no release date is known.
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Comments
Mechwarrior 2 was my favorite game growing up.
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Mechwarrior 2: Netmech was one of the finest games ever. The ridiculousness of having to miss people ahead of where they were to hit them was actually an amazing game mechanic. Having to master the skill of finding someones 'lag spot' was one of the elements that separated the good from the great in that game. The better players were smart about hiding where their lag spot was through clever piloting. It was also important to find the lag aiming spot earlier than your opponent.
Funny that an early and poor implementation of networking code really lead to an amazing emergent game mechanic that gave you something to master. Later mech games have really failed to make piloting important because it's so easy to hit people.
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