Battlefield 1943 Xbox 360 Release Overloads Servers
by Alice O'Connor, Jul 08, 2009 9:12am PDTDICE's downloadable multiplayer-only shooter Battlefield 1943 launched today on Xbox 360, as celebrated by a new launch trailer, though it's been a rough landing.
"Good news, the game is incredibly successful beyond even my expectations," writes producer Gordon Van Dyke in a forum post. "We have reached server capacity, but the bad news about this now [means] some people can't join unless someone leaves."
More servers are currently being added to resolve the issue, and in preparation for the PlayStation 3 launch of the $15 game tomorrow. A PC release is due in September.
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Comments
It controls as well as a console Battlefield game possibly could. I think the vehicle and flight controls are translated really well to the controller at the default settings.
The graphics are good.
The destruction is somewhat limited but makes for some very intense firefights. I was capping a flag as I saw a plane diving in towards me. He got shot down by AA and the flaming wreckage was making a beeline for my face....I was ducked behind some sandbags but then remembered that with this new engine, they probably won't help much against flaming projectile metal wreckage. Surely enough, it fuckin CRASHED down, THROUGH a building, splintering trees, smashing the sandbags into pieces and stopping an inch from me. It was loud and awesome.
The game, in general, plays very smooth and the shooting feels good and meaty.
I am very upset with there only being three classes (Rifleman, Scout, and Sniper if I remember). No medic!!! But....
...medics aren't really needed since the health regenerates. At first I was very wary of this, but it does work and does not feel lame. If you get caught in fire, you're gonna die. You need to be out of combat for a good 6-10 seconds before you regen. It's similar to Call of Duty, but I do hope BF3 has the old health system because I miss medics.
Ammo also regenerates. You have a set amount of ammo for each gun, and when you run out, the ammo display turns into a little timer that counts down until you get replenished. This system is also surprisingly not too lame. With the rifleman's noob tube, you have three grenades (aside from your two given frags).Fire these all off, and you'll wait about 10-15 seconds to get a new stock of three nades. This really streamlines the flow of the combat. If you're on a hill defending a flag from tanks, you will love this feature. It makes battles more intense and I think it keeps you on your toes, but again, I want ammo crates and a support class back in the next full BF release in 2010.
I am pretty disappointed with the lack of maps. There is Guadalcanal, Iwo Jima, and Wake Island right now, with a 4th map to be unlocked when there are 43 million kills in the game (I hear it's dogfight-only, but that may be false). However, with the new graphics the maps feel very fresh and they are still brilliantly designed. The destructable cover adds to the awesomeness.
One more gripe is that you cannot go prone in the game. I got over it pretty quickly.
Overall, I'd say if you are a Battlefield fan longing for that classic BF experience in the current generation, this is your game. It's not QUITE the game I was waiting for, but I will say, it will definitely suffice for now. I'm sure there will be plenty of maps to download (BUY) in the future, and the PC release is in September, I might actually buy this game twice.
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Things I didn't like were the explosions lack the punch from bad company and explosions don't leave a dent in the ground. Vehicles also seem really flimsy, planes and jeeps crash if you barely hit objects.
Things I didn't like were the explosions lack the punch from bad company and explosions don't leave a dent in the ground. Vehicles also seem really flimsy, planes and jeeps crash if you barely hit objects.
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also the sound design is excellent.
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also the 43rd post!
Sure, it's arcadey, but with that in mind I'm having a great time.
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My initial impressions are that the building destruction seems disappointing compared to Red Faction: Guerilla, but is a distinct step above what the Frostbite engine could do with BF:BC. The balance of the classes seems fun, but without being able to really tell how much damage each class can do, the Scout (sniper type) seems pretty ridiculous. I like that each class has a way to kill vehicles (one rifle grenade can take out a plane for example) although lots of tanks means you need the rockets or your own tanks for sure.
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