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StarCraft 2's Non-existent LAN Support Explained, Piracy Cited as Key Reason

by Chris Faylor, Jun 30, 2009 7:32am PDT

Following through on word that StarCraft II won't support LAN play due to "planned technology to be incorporated into Battle.net," developer Blizzard has provided Joystiq with a further explanation of the controversial decision and the planned technology:

We don't currently plan to support LAN play with StarCraft II, as we are building Battle.net to be the ideal destination for multiplayer gaming with StarCraft II and future Blizzard Entertainment games. While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy.

Several Battle.net features like advanced communication options, achievements, stat-tracking, and more, require players to be connected to the service, so we're encouraging everyone to use Battle.net as much as possible to get the most out of StarCraft II. We're looking forward to sharing more details about Battle.net and online functionality for StarCraft II in the near future.

The first entry in Blizzard's planned StarCraft II trilogy, Terrans: Wings of Liberty, is planned to hit PC by the year's end, with a public multiplayer beta expected this summer.





Comments

72 Threads | 433 Comments*

























  • Don't the morons realize that the game's going to be pirated anyway? No matter how smart your business is, there's some 14-year-old in Finland who's even smarter. Moves like this and the nickel-and-diming of Sims 3 add-on content only serve to hurt legitimate users and cost pirates only a few more hours of downloading torrent files or whatnot before they're enjoying a full game that they got for free, possibly even without the problems or inconveniences that the legit versions have.

    I don't want to play StarCraft 2 with some douchebag on the internet. I want to play it with some douchebag in my house.





  • I suspect this is to try and get more money out of asian countries where the piracy is absolutely rampant. I know when you think of pirating you think of kids sitting at home downloading torrents but it's so much bigger than that. Having lived in China for the better part of a year i can tell you that everyone over there plays games but its next to impossible to find an actual legitimate game (or DVD for that matter) for sale. The shops themselves sell pirated games which have been hack translated into chinese. If you considered how many there are for sale, there'd be an absolute TON of money in that alone. Apply that to other countries and regular torrent kids and you're talking millions of dollars of potential revenue.

    In China most people just live in the lan centres anyway, so who knows, maybe encouraging online only play might be a real winner for them.

    I myself would only ever be playing it from home and online anyway. Cant remember the last time i needed lan functionality in a game so yeah. I bet korea is a similar circumstance to China also and we all know how big the gaming market for starcraft is there eh.



  • "Several Battle.net features like advanced communication options, achievements, stat-tracking, and more, require players to be connected to the service..."

    NO ONE CARES BECAUSE YOU'RE SITTING IN THE ROOM PLAYING WITH THE PEOPLE ON THE OTHER SIDE OF THE CONNECTION!


    This is just a futile attempt for Blizz to stifle piracy which in effect will only stifle their player base as pirates always get around stuff like this.

    I thought Blizzard was one of the few companies that was still rather smart. I guess WoW turned it's creators into sheep too. How is that for irony?