Blizzard Axes LAN Play for StarCraft 2
by Nick Breckon, Jun 29, 2009 4:07pm PDTBlizzard senior VP Rob Pardo has confirmed that the company's upcoming RTS sequel StarCraft II will not feature LAN multiplayer support.
The feature has been cut due to the "planned technology to be incorporated into Battle.net," according to a comment issued to IncGamers.
Blizzard has yet to finalize the feature set for the new Battle.net. A multiplayer StarCraft II beta test is scheduled to begin later this summer.
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Comments
3 Campaigns down to one. FAIL
Battle.net only, no LAN. FAIL
Seriously, wtf is going on at Activision/Blizzard that shit like this is ok? LAN is what kept SC1 ALIVE, made Diablo II fun to keep playing, and Warcraft II a good multiplayer.
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*to me
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We live in a world with 24/7 internet connectivity. The last time I played a LAN game with my friends was back in the mid 90's. Just create a private room/server and have your LAN friends connect to it. Problem solved.
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I guess that throws everything Valve makes into the trash bin with these standards.
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However, I don't see the difficulty in authenticating your copy once, and then allowing you to play LAN. I understand this isn't as great as the original SC, where you could spawn multiplayer keys, but things have changed since then, and people have to accept that.
In conclusion, Blizzard should reevaluate their decision. There is nothing wrong with fighting piracy. People complained about online authentication and DRM issues. That is nothing in comparison to this. I don't mind if a company fights piracy but NOT at the expense of an essential feature like LAN support.
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It could still be really annoying for some people obviously. Sometimes you can't always get internet access at the LAN party.
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Shame on you, Blizzard.
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Nobody is going to say anything about that ridiculous Terran transformer in the screenshots? That thing looks retarded, even for single-player only purposes.
Regarding the LAN issue. What done is done, I hope BNet starts working like Steam. After you connect you can play local games without problem, but I guess they wouldn't have said "No-LAN" if that was the case because CS and all the other Valve games require Steam logon and they are considered LAN playable.
What is happening to Blizzard? Seriously, that last interview sounded like the guy had absolutely no idea WTF was happening with the development and they keep screwing up WoW.
StarCraft will succeed because they will do what they are supposed to, take SC1 gameplay and put a new shiny coat of paint over it. Maybe they will manage to screw it up so bad it turns into the new CS:Source :S It can happen.
I wouldn't be holding my breath on SC2 or D3 delivering to be honest. Every bit of news they announce disappoint me more and more. I have lost all my faith in developers at this point, including Blizzard. Valve has little bit of it left but only because I was not a fan of L4D to begin with, but even so, they pissed me off a little.
League of Legends is going to be the only remarkable competitive title released in the next 2 years and this is coming from someone that has played less than 3 games of DotA. The CPL should revive the Severity project so that competitive FPS fans have something to look forward to.
Hell even Capcom failed to deliver with SFIV. Sure its a great game but its only because it has good mechanics but there are tons of better fighters out there. Their online matchmaking system sucks including Championships and you still cant zoom in and out of a replay, I mean common SSBM let you do that and its a Gamecube tittle.
Good I would kill for a new gen game with amazing multiplayer like Quake etc...
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People are saying this since it launched in 2004. Its the same with TF2 and every other game that is played online really. "I will stop playing" "This game is dead": :rolleyes:
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Now if I want to play LAN against my brother or something (I don't play at LAN parties) I have to buy 2 copies of the game and verse each other online. Well they can FUCK OFF cause I won't!
Next they won't allow offline skirmish matches against AI...
I couldn't care less.
*goes and plays Knights of Honor and Emperor: Rise of the Middle Kingdom*
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Is it just me or did this whole topic of "No-LAN" even have much thought put into it over there at Bliz?
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It's also possible that they just don't want the server/hosting code accessible to the pirates. That Blizzard is will be creating a new relationship they will have with the players in SC2 multiplayer. Maybe some holiday scripted in-game events kind of like WoW or time of day stuff? Or a real-time faction-based territory control/take-over thing? That kind of service has more inherent value so I guess that's a partial reasoning why LAN support might not even be feasible. Of course, it's a selfish move that mostly hurts the real customers in the end.
Also, so how would this work as far as pings go? I would have 5 systems set up to play and I want to host a game. I am going to start a server and everyone is going to connect through battlenet to find my game. Then the added latency of connecting to battlenet servers then back to the systems that are already in my lan. Fucking nice.
Sorry whatever way you cut it, this is just a bullshit way of dealing with piracy. Fuck that, won't be buying.
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The fun part about games at a lan party is being able to just hop on the lan and play with eachother. This kills it about as much as trying to play steam games at a lan party. Of course you can, but then everyone needs to go online and there is a lot of BS.
Of course there is always the one or two people who don't have the games you're playing and aren't going to go out and buy it for one night who are instantly left out... but that never happens at any lan party.
Anyone remember the spawning feature on original SC which was one of the best features in the world?
WTF happened to that?
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