Mass Effect Galaxy Released for iPhone
by Alice O'Connor, Jun 23, 2009 7:48am PDTMass Effect Galaxy, an iPhone and iPod Touch instalment of BioWare's RPG series developed by EA Mobile, is now available on the iTunes Store priced at $4.99.


"When the galaxy is in peril," according to EA, "only a biotic-powered super-soldier can save the day." Enter Jacob Taylor, "a combat power-house," who'll blast his way through top-down sections and be an insensitive brute in the animated adventure segments.
Galaxy's story will feed into BioWare's upcoming Mass Effect 2, introducing Jacob and another character who will appear in the PC and Xbox 360 sequel.
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Comments
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http://wireless.ign.com/articles/996/996974p1.html
The controls are, well, pretty much terrible. It is controlled by tilting the iPhone, just like every other bloody iPhone game. I would prefer a d-pad just like in wolfenstein.
The game itself said that it recalibrates the accelometer every time you load up the game (or was it each battle? I forgot already), so most of the time I never really knew where the center was.
The game has a more "cartoony" and stylized art direction which I consider a plus.
There are also dialogs you saw in Mass Effect, with having multiple choices to answer.
Well, the only bad thing I found about this game are the controls. Which are bad.
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1. Mass Effect: The Loading Screen
I find I spend about half the time in the game staring at a loading screen. Combat occurs on a room-by-room basis, with most rooms having 3-5 bad guys. Clearing a room is pretty quick, and then it's on to a loading screen!
2. Framerate pain
Whenever the action gets too frantic, the game slows to a crawl. I've died a few times because I didn't know I had lost all of my health. I'm wondering why the game has such problems as I've played what seem like more visually complex games on the phone before without problems.
3. Choices that aren't choices
In conversation, I'm given choices but it doesn't feel like those choices matter for anything yet. I might as well go with the default in every conversation branch.
4. I want this as a cartoon
There's key story bits in this game, but it feels like I'm wading through awkward combat sequences, and stilted conversations to get to it. The cartoon cutscenes are fun and interesting. I'd like the story of this game done in a 30min cartoon.
Again, just my initial thoughts. I'm not discarding the game yet, I'm just not sure about its lasting appeal.
I don't care about the game but I have a boner for the ME universe.
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