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    June 9, 2009 5:16 PM

    If Crackdown 2 is as much fun as Crackdown then 4-player co-op will be the most amazing thing ever.

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      June 9, 2009 5:20 PM

      I hope they have moves you can do like picking up a guy, tossing him to your buddy and then he beats him up a bit and tosses him back to you and you finish him off. Stuff like that!

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      June 9, 2009 5:20 PM

      [deleted]

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        June 9, 2009 5:21 PM

        [deleted]

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          June 9, 2009 6:04 PM

          Maybe if you weren't in a stupid time zone.

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        June 9, 2009 5:22 PM

        I dunno, but I hope so. Portax and I spent like an hour kicking cars at each other and then just kicking each other directly and giggling like retards the entire time. I have no idea why it was so fun!

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      June 9, 2009 5:23 PM

      Crackdown was the first game to make me glad I'd bought my 360. Every non-arcade game I played before that felt like I was clutching at straws to justify my purchase.

      And as lame as the Halo 3 beta giveaway seemed, it worked out well. Crackdown wouldn't have got half the attention otherwise.

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      June 9, 2009 5:28 PM

      I hope Crackdown takes some cues from inFamous with the emergent missions and varied side-quests. Crackdown was super fun but the complete lack of any real structure or mission design got old.

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        June 9, 2009 5:30 PM

        [deleted]

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        June 9, 2009 5:32 PM

        [deleted]

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          June 9, 2009 5:41 PM

          Crackdown was about car tossing for me. Orbs are just a means to that end.

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        June 9, 2009 5:33 PM

        you are playing this with the bfbc squad ok?

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        June 9, 2009 5:34 PM

        that was actually one of my favorite aspects of it. it was an open world game that didn't attempt to become a linear game. there was some method to the madness due to the leveling and such but it was still pretty cool how the game just basically said "okay here's some dudes to kill... that's it". it never really attempted to have any structure beyond that and I think it suited the game pretty well instead of trying to tie itself into some kind of story and having standby "kill a guy" "find a thing" "explode a thing" missions that every open world game does. the pure freedom given to you was easily the best thing about that game.

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          June 9, 2009 5:35 PM

          Well, I don't want to see it be a story-driven game, I just want to see something added to just wildly running around killing individuals.

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            June 9, 2009 5:39 PM

            I don't think that would suit the game. I mean maybe if Crackdown 2 is structured differently, but the first game was entirely about fucking around in the world. your only goal was to eliminate all the gangs and there wasn't much else to worry about. I mean I dunno, I haven't played inFamous so I can't really compare, but I think there's probably a place in my heart for both types of games. I'm extremely glad that Crackdown exists as it does because I don't think there will really ever be another game like it.

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              June 9, 2009 5:41 PM

              Well, I really think just some additional objectives added to each primary enemy/target would be a lot of fun. I'm not suggesting it become a mission-based game, just something to encourage players trying new things and such. Blindly fucking around is fun, but at some point some additional structure is fun.

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                June 9, 2009 5:46 PM

                actually I think Crackdown is a primary example (maybe the only example for me) where achievements are actually useful and fun to get. there was all sorts of nutty shit in there that was just fun to do. normally I don't care about achievements at all, but I just wanted to try and get a bunch of them in that game. I mean, some were stupid, like steal 10 gang cars or something (fuck it who drives regular cars in Crackdown?), but shit like juggle a body in the air for 10 seconds or cause a chain reaction of 10+ car explosions were crazy and super fun to try and get. also it had collection missions that i actually enjoyed because most of the time you were just bounding from building to building. racing was dumb though.

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                  June 9, 2009 5:54 PM

                  Yeah, that's the kind of stuff I want t see a lot of. And maybe some random civilians coming up and asking pointed, specific smaller tasks of you or something.

                  And maybe this just doesn't fit with Crackdown's deal (though I think it would), but I would love to see the city and civilians react more to player achievements and such.

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                    June 9, 2009 7:42 PM

                    I agree with the other guys, I don't think any sort of "missions" as such would really fit with crackdown. I loved how it was totally non-linear, you could start it up, and go and kill the last boss guy if you felt like it.

                    I don't want every game to be like that, but as far as Crackdown 2 goes, I think it'd take away some of it's charm if you were wandering around for little exclamation marks on your map that'd no doubt tell you to do the stuff you'd be doing if they weren't there anyway.

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                      June 9, 2009 8:30 PM

                      The open ended approach worked spectacularly. There were no real surprises because of it (which I guess could be a negative) but on the flip side you could tackle anything you wanted at any point in the game. How you approached a scenario was up to you given what you felt like doing. If you wanted to go in guns blazing early on you were welcome to do that. If you wanted to level up a particular skill and try that approach you were welcome to do that too. There were no preset paths or storylines needing completion first. It's quite perfect.

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            June 9, 2009 5:40 PM

            [deleted]

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            June 9, 2009 5:43 PM

            Agreed - and from the sounds of it, I wish Red Faction had been structured in a similar fashion to Crackdown. You don't need a story when your game is all about fucking shit up in amazing ways, and just letting you choose how to want to fuck up said shit.

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              June 9, 2009 5:44 PM

              From what little I've played of Red Faction so far, it seems to have struck a pretty great balance (but I've only played about an hour of it).

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                June 9, 2009 5:48 PM

                Red Faction plays more like saints row 2. You have side things you can do in order to unlock the last mission in the area you are in much like in saints row 1/2 how you have to do side missions to get respect to be able to finish story missions.

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              June 9, 2009 5:49 PM

              [deleted]

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            June 9, 2009 6:19 PM

            True - even having some boss driving round in an armed convoy, or having a dude on a flying fortress you need to jump on from a sky-scraper would have broken it up some.

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            June 9, 2009 8:18 PM

            yup. I got pretty bored of doing that

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        June 9, 2009 5:36 PM

        I hope you are wrong. The best part was you could just run around in the city and fuck shit up and kill bad guys.

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        June 9, 2009 6:07 PM

        please no. the freeform nature was a big part of what i love about it.

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      June 9, 2009 5:41 PM

      [deleted]

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      June 9, 2009 6:02 PM

      I hope it has local splitscreen coop, that would be so awesome

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      June 9, 2009 6:05 PM

      [deleted]

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        June 9, 2009 6:07 PM

        Seriously. That same narrator does Red Faction: Guerrilla too.

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          June 9, 2009 6:16 PM

          I totally didn't notice it was him until last night and I am almost done with the game.

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        June 9, 2009 8:30 PM

        Agreed!

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      June 9, 2009 6:30 PM

      Well, I think i'm going to have to get Crackdown now.

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      June 10, 2009 12:52 AM

      How is the first one? I never played it. Worth a buy or should I wait for a sale?

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        June 10, 2009 4:47 AM

        Buy it. It's already super cheap.

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      June 10, 2009 5:20 AM

      the orb sound has been my text msg alert since that game came out

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      June 10, 2009 6:27 AM

      I can't wait for this.....wonder if you can have local coop too

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