Rumor: Cryptic Prepping Neverwinter Nights MMO
by Chris Faylor, Jun 09, 2009 10:11am PDTChampions Online and Star Trek Online developer Cryptic is said to be working on an Neverwinter Nights MMO, according to the sources of Variety's Chris Morris.
The rumblings fit with owner Atari's past comments, including a vow that it would revive classic franchises, such as those under the Dungeons and Dragons banner, and word that Cryptic is prepping "a series of new games" based off Atari properties.
The as-yet-unconfirmed title is said to be targeting a 2011 release--the same timeframe provided for the unannounced project that was revealed when Atari bought Cryptic. As for the studio's two announced efforts, Champions Online is due on PC and Xbox 360 later this year, with Star Trek Online arriving on PC no later than March 31, 2010.
Taking place within the Forgotten Realms setting of the Dungeons and Dragons franchise, the Neverwinter Nights series arrived on PC in 2002 via developer BioWare, bearing both a single-player campaign and support for up to 75 online players per server. The fantasy RPG's 2006 sequel was handled by Obsidian, with both versions embracing community-made content through the inclusion of a mod toolset.
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They need to make a real sequel where people don't have to download giant walkmesh files to play on a server, or at least put a damn autodownloader in the game for maps and such.
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I am very disappointed to hear Cryptic will be in charge of the franchise. This does absolutely nothing for me at all. No thanks.
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Good luck!
however, the mere mention of NwN made me want to replay MotB again.
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No one can stand in its way… Noooooooooo you will never take me…..
Die MMO’s Die, now is the time to make a stand before the machines and MMOs take over the world…
This is a very sad day...
Don't get me wrong, they likely have a VERY small team on this 3rd MMO. When Champions is completed, most of them will jump onto this. However this makes me wonder how much post-launch content there will be for Champions. It takes a significant amount of work to release post-launch content.
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