New Wii Zelda Concept Art Revealed
by Alice O'Connor, Jun 05, 2009 3:54pm PDTPhotographs were forbidden when Zelda series creator Shigeru Miyamoto teased a new Wii Zelda game this week at E3 by showing a single piece of concept art at a roundtable session, leaving all not present relying on second-hand impressions.
That is, until Nintendo kindly released the concept artwork for all and sundry to enjoy. We, being sundry, may now enjoy the first look at what might await us in the next installment of Zelda.
"I love action games, and bring in archery and swordplay, that's great for me," said Miyamoto, adding that it could require the sensitivity-boosting Wii MotionPlus add-on, "But some people love [Zelda] as an RPG, and like the simpler controls, so that's something I really have to think about."
Miyamoto expressed a wish to show the game at E3 in 2010.
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Comments
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- That female character standing in front of Link resembles the legendary Master Sword
- Link has his back turned to the camera
This would indicate that the sword plays a large role in this one, large enough to be its own character. Players will be viewing the action through Link's transparent back a lot as they fight with the sword using the Motion Plus, Wii Sports Resort style.
Yay!
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I'm sorry, but this picture gives nothing about what to expect from the next Zelda.
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Remember what happened when he tried to take Zelda too far of course? Zelda 2 for nes...
While it was not bad on it's own, (and a precursor to later castlevania games and sorta like metroid), it wasn't really as good as other Zeldas and strayed too far.
And Twilight princess is really the best one so far. The motion controls make you feel like you're part of it but they don't go overboard with it. As far as wii-motion plus for the next, I REALLY hope so. Or if possible he could "enhance" if you have it, but still let you play without it. I'd prefer though to see some really interesting sword mechanics in it. I basically bought the wii for stuff like red steel thinking the sword control was already 1 to 1. So, any sword game with motion+ is really appealing to me.
And the phantom hourglass for DS is pretty tight. It's got the best boomerang aiming ever in a game. Plus, the ability to take notes in game on the map is TIGHT! All adventure games either need this or a really good system to track goals for you (like Fallout 3). But being able to circle something on the map and write "need bombs, go here later" or something is tremendously useful when you play it in small chunks of time throughout the week.
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