The Secret of Monkey Island: Special Edition Gameplay Footage and Comparison Screenshots

Secret of Monkey Island fans apprehensive about LucasArts' newly-announced revamp of the classic adventure can test their hopes and fears with comparison screenshots.

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Secret of Monkey Island fans apprehensive about LucasArts' newly-announced revamp of the classic adventure can test their hopes and fears with comparison screenshots.

Screenshots are all good and well but video is needed to size up the redrawn graphics, re-orchestrated score, new interface and full voice acting. We, as it so happens, have a hodgepodge of footage--with the odd dip into the old graphics forcomparison.

In addition to this tarted up classic, LucasArts also announced that the much-loved series is being revived with the brand new Tales of Monkey Island by Telltale Games--developer of the current Sam & Max games--in five monthly episodes, kicking off July 7.

Developed internally at LucasArts, The Secret of Monkey Island: Special Edition is scheduled for release on PC and Xbox Live Arcade this Summer.

From The Chatty
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    June 2, 2009 9:11 PM

    I noticed the interface was really toned down in the video for the 360 - is the PC version going to do this too? I sure hope not, MI doesn't need simplifying.

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      June 2, 2009 9:16 PM

      Why wouldn't they tone down the interface? It seemed to work pretty well from what I noticed in the new footage. The old interface kind of seemed like it would be an unnecessary mainstay from the original.

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      June 2, 2009 9:16 PM

      The Special Edition still uses the SCUMM system, but it's now a popup menu so half of your screen is not constantly used by something you don't need right now.

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        June 2, 2009 9:22 PM

        Actually SCUMM is not what I mean. It's been so long that I have become used to referring to these games by their guts, which isn't right.

        You know what I mean. The old "verb" system.

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          June 2, 2009 9:25 PM

          Popup yes, but I noticed it auto chose the correct verb. How do they handle it? I'd be very disappointing if it turned into a basic "click to do" type of game. I don't mind it being hidden, I just hope they didn't throw out the entire interface (though to be honest there are a lot of useless commands compared to sierra games...)

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            June 2, 2009 9:34 PM

            "Look at" was the central option, and therefore I imagine it would be the default when the menu pops up.

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              June 2, 2009 10:39 PM

              As long as we don't lose any potential verbs over a simpler system a la Telltale. One of the best parts about Monkey Island was using things incorrectly to get funny dialogue.

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            June 2, 2009 10:36 PM

            Didn't Sam n' Max use a pop-up icon system? That was a stellar game. I think it all boils down to how clever they are with the interface.

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            June 2, 2009 10:47 PM

            SCUMM games always defaulted to "open" for doors, "talk to" for people, and "look at" for everything else. This action was mapped to the right mouse button. That doesn't mean its the "correct" verb.

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