StarCraft 2 Planned for Release This Year
by Alice O'Connor, May 31, 2009 7:05pm PDTStarCraft 2 is currently scheduled for a release at the end of this year, Blizzard president Mike Morhaime announced today in an Activision Blizzard pre-E3 conference call.
"We're targeting an end of year release--this year--for StarCraft 2," said Morhaime. "But as always, we won't release it until it meets our standards and the expectations of our players."
The first installment of the PC sci-fi strategy trilogy will be Terrans: Wings of Liberty, featuring a Terran singleplayer campaign and full multiplayer for all races. Both multiplayer and singleplayer will be expanded by Zerg: Heart of the Swarm and Protoss: Legacy of the Void, to come later and potentially years apart.
A closed beta of StarCraft 2--currently accepting signups--is set to begin this summer.
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Comments
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I've loved Blizzard since I first played Warcraft II. I've enjoyed every title they've put out and I was extremely psyched when they mentioned SC2 and Diablo3 were being developed. But I am not so much of a Fanboy as to blindly give them money for a game that is so restrictive.
I'm sure their sales will soar from all the fanboys and my $40-50 will be hardly missed, but really, I don't care. At least their sales won't be padded by me (and a few of my friends who are similarly disgusted with the No LAN idea).
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I mean, if they can prop themselves up into a position where they can continue making content while still keeping the game fresh and relevant they have a good business model.
If anyone can pull this off its blizzard... Im not a huge RTS fan, but ill buy this and play it.
I don't get why people are considering SC2 as 3 separate games. It's essentially 1 game, and 2 expansions. A lot of games get this, so this isn't something new to the pc game world. The only thing new is that they're announcing this right off the bat so we don't get people screaming WTF where's the Zerg and Protoss campaign.
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Also, I'm very much in the camp of considering a multi-title Starcraft 2 release to be a positive thing. Extending the single player aspect over a several year period is a great idea, though I can see it causing problems if either of the subsequent releases adds new multiplayer units. I'm not sure how they plan on handling that. For tournament (and longevity of the game) purposes, it seems logical for them to keep the multiplayer units consistent for everyone.
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-The single player campaign is not the same as in Starcraft 1. It has an adventure part similar to old lucasart or sierra titles between missions which will be awesome but take more time to work on. This means that the story will be much more than just little cutscenes every 5 missions.
-Much more focus on telling the story of each race.
-The game will be released earlier.
-There will be improvements to each iteration of the game meaning new units and gameplay mechanics, even for the multiplayer. I imagine there will be something like 3-4 new units per race on each following games.
-They can see what they did wrong or what the community didn't like with the first game and fix it for the following games.
-New version of the engine and maybe even battle.net which will probably result in better mod tools.
-If they can stick to their schedules like World of Warcraft, we should see a new game every year.
-Each game will be about 30 hours each instead of around 10 hours per race like in the first one.
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MAKE IT STOP OH IT WON'T STOP COMING OUT OH MY LORD IT'S EVERYWHERE HELP HELP
I AM DROWNI>>>.
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