Valve Gives Way on Team Fortress 2 Unlockables, Restores Achievement Milestones

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The latest update to Team Fortress 2 has re-enabled achievements as a method of unlocking the new Sniper and Spy unlockable items, a clear response to fan complaints of the new randomized system.

Players will still earn unlockable weapons randomly, but the weapons and items can now be gained in the traditional fashion by steadily earning each class' achievements. The Sniper and Spy unlocks come at 5, 11 and 17 achievements, while previous class unlocks come at the 11, 17 and 22 mark. The patch also fixes a number of bugs introduced in the recent Sniper vs. Spy update.

The full patch notes follow:

  • Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
  • Arena Mode
    • Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off
    • Added tf_arena_round_time to set a timelimit on the round
  • Added the userid of the player who built the teleporter to the "player_teleported" event
  • >Fixed player killed event causing server crash
  • Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
  • Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled
  • Fixed the Ambassador not doing damage to buildings
  • Fixed Spies disguised as their own team not drawing blood effects
  • Fixed players killed by flaming arrows not showing the appropriate death icon
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From The Chatty
  • reply
    May 29, 2009 5:17 PM

    I can't believe they buckled to players gripes!

    • reply
      May 29, 2009 5:20 PM

      I can't believe it took them this long to fix it.

    • reply
      May 29, 2009 5:21 PM

      I'm going to assume they're going to let them have cake for now. Until they fix the drop system to be better in design. It's still there. So it will be part of the game regardless of the achievement option.

      • reply
        May 29, 2009 6:57 PM

        I wish the drops were actual drops and not just some notification.

        • reply
          May 29, 2009 7:07 PM

          Yeah this might have actually worked - kill someone using a particular weapon and there's a chance they actually drop that weapon and you pick it up...

        • reply
          May 29, 2009 7:13 PM

          Ha, that would be funny. They do have that "gift" model built into TF2. Or they could do like thatother poster said where you can kill people for their items and grab the drops?

    • reply
      May 29, 2009 5:26 PM

      It should never have been taken away to begin with, just added too.

      • reply
        May 29, 2009 5:27 PM

        I concur.
        Time to play, you scumbags!

    • reply
      May 29, 2009 5:37 PM

      They buckled to whiners who didn't like doing achievements in the first place to unlock stuff.

    • reply
      May 29, 2009 6:46 PM

      I can't believe it's not butter!

    • reply
      May 29, 2009 7:05 PM

      I can't believe they removed milestones in the first place, having both systems at once makes 100x more sense than just one.

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