InFamous Trailer Looks Suspiciously Like Prototype Mission Walkthrough
by Nick Breckon, May 28, 2009 4:45pm PDTThere's something odd about this walkthrough video for Sucker Punch's open world title InFamous. I'm not sure what it is. Shouldn't there be more lightning? Wasn't there lightning in this one?
Wait--hoodie spotted. Case closed. My mistake. And now, a walkthrough of the seventh mission from Radical's Prototype.
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Comments
Has its own engine.. Clearly models in GTA IV and Infamous have a lighting affect that makes
the character models have a light glaring look/glowing appearance..
Prototype has been in development by Sierra for 6+ years..
The concept came to viewers eyes when Half life2 was brand new.. GamePro had a article in it back then.. Unfortunately it was taken off release pending and back in some warehouse until a console, or graphics card was able to perform seemingly to what Sierra expectations were..
And from the looks of the controls seems like they didn't use jumpy motion capture.. as what many developers use now days to cut threw needing to program model rendering motions.. You can sometimes tell if a model been rendered by motion capture, or skeleton mapped.. skeleton map takes a lot longer.. and the model wont skip/be jerky be more fluent in motion.. being very fluent as like in Infamous/prince of persia the character motion isn't clippy everything is very well rendered .. unlike like Niko belic in GTA IV/Tomb Raider: Underworld where sometimes a quick turn will make the model motion come to a complete stop and appear to be clipping to run ques aka jerky motion..
I have had this game in my Game Q longer then any other game.. I would buy it if it had a Limited Edition, but they r not making one.. sadly.. oh well i figure i will beat it then buy it when it becomes cheaper.. This game will possibly be the game of the Year, easy..
Its like GTA on crack.. as you can see he isn't climbing on ledges in the game.. he is gripping the side of the building... and he can get to runing so fast he can scale the walls.. and even drive in vehicles.. total dope nesss... I was stunned when i read the game in Gamepro back then.. and next week.. WHY DIDN'T THEY MAKE A LIMITED EDITION?!...
is what i'm wondering..
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But alas, I'm a Wii man; so i don't reckon I'll be playing either of them.
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Or maybe Armageddon and Deep Impact. I think they also hit the box office within weeks.
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I WANT THIS GAME SO BAD!
It'll give tons of entertaining hours of play. <3 <3 <3
Can someone make sense out of the UI?
There is a red bar which is pretty empty throughout the beginning and fills up while he is clinging to the side of the building for no apparent reason.
I surely hope that there is no kind of limited "Mutant Power" that you need to do cool stuff. That would kill a lot of fun for me I think.
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Also the fact that he was a security guard with a rocket launcher, not actually a pilot.
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