Coming to PlayStation 3 and Xbox 360 later this year, the title is said to sport a "completely flexible difficulty" system that goes "from arcade to realistic simulation." Gaijin Entertainment (X-Blades) is handling development, instead of creator Maddox. nope Nintendo DS and PSP versions of IL-2 Sturmovik: Birds of Prey are also due out sometime this year, respectively developed by DiP Interactive and DYNAMICSYSTEMS.
360 has a very low cost AA solution typically is 2xAA, sometimes 4x it depends on the game, the PS3 has no such solution...
Most devs just show off higher resolution captures than what they're actually planning on running in realtime. They ca...