Perfectly Realistic Game Graphics 10-15 Years Away, Estimates Epic's Sweeney
by Nick Breckon, May 25, 2009 3:53pm PDTEpic Games founder Tim Sweeney now estimates that videogame graphics will reach the point of realism in as little as 10-15 years.
When asked for an estimate on movie-like photorealism by Gamasutra, Sweeney replied: "Probably 10-15 years for that stuff, which isn't far at all. Which is scary--we'll be able to saturate our visual systems with realistic graphics at that point."
"We're only about a factor of a thousand off from achieving all that in real-time without sacrifices," he said. "So we'll certainly see that happen in our lifetimes; it's just a result of Moore's Law."
While graphical fidelity might be perfected, Sweeney noted that mastering actual human realism will be a more daunting task.
"There's another problem in graphics that's not as easily solvable," he added. "It's anything that requires simulating human intelligence or behavior: animation, character movement, interaction with characters, and conversations with characters."
Sweeney explained that simulating human behavior is not "a matter of computational power," saying that "we just don't have the algorithms; we don't know how the brain works or how to simulate it."
"And if you could simulate it all, how could you train it to be realistic like a human? Those problems are probably decades away from being solved. Those are things that may not occur in our lifetimes."
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Comments
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Now think about this...
A game that has blood/gore.. would have a X rating on it
im happy with the way games look now.. but if it had
all of that realistic.. appearing to be a real person getting mauled from a chainsaw or what ever
it is.. Games would fall off shelves faster then anything look at what almost happen with manhunt ...
The story went about... a asylum a guy had a chip implanted in his head then he would go threw these episodes of seeing stuff and killing ppl in grotesque situations..
I still wish they would have made it on the PS3 just cause of all that graphic stuff..
Either way.. they would have won the case about that game needing to be off the shelf just out of the fact it was a very realistic game.. had it had more graphics/realism to it...
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I know he means photorealistic in real time but that's a odd statement... like tellin someone to run as fast as a guy in a photograph when realistically the photograph shows the guy in frozen time.
I guess the correct phrasing would be graphics on par with real life. I agree with the statement though, if you think about it, in-game engines run as good if not better graphics than cutscenes would produce on PS2/Xbox games. I would imagine games would go far and beyond what pre-rendered graphics produce currently.
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The only things I can think of that would really give us a jump in quality would be:
- Real-time radiosity/GI equivalent
- Diffuse/normal/spec-separable imaging techniques (A camera/scanner that can capture normal/specular information), if possible, would vastly improve the quality of textures
- Improvements in mo-cap technology; less clean-up required, no occlusion problems, ability to have many more markers, facial capture that can be done during a standard mo-cap session rather than separately.
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Please make Tim Sweeney your new spokesman, and please have Clifford Bleszinski and Mark Rein draw down their public-facing activities.
Respectfully,
The ArchVile
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Grab a couple psychologists/psychiatrists and neuroscientists/surgeons and sit them in the room with some of the leading AI designers. Let them work on bridging the gap of communications between the two fields (terminoligy, utilization, etc), and take it from there...
The next greatest graphics engine is not going to sell millions of games. We have seen the pretty side of games. Its time to bring back the 'inovation' that made games like Half-Life and Duke3D so popular....
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It already takes a ton of effort - anywhere from 20 to 100 artists - just to put in the models, textures, and animations for the current level of graphical fidelity. That number is only going to go up as you raise the bar higher and higher.
An open-world game like GTA4 takes nonstop effort from over a hundred people for three or four years. On the other hand, The Secret of Monkey Island was made by five people in a matter of months. Which one will stand up better in the memories of future gamers? Probably not the one with gigabytes of textures and carefully simulated character movement.
All this focus on making the graphics "better" is completely misguided. Games don't need better graphics, they need better gameplay. The more effort and you money you expect developers to spend on the graphics, the fewer risks they can afford to take on the gameplay.
If you want to see better games, you should hope that Microsoft and Sony never release another console, so that the graphics can "cap out" and development teams can start to distinguish themselves on the basis of gameplay again.
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(Almost) 5 years ago:
http://www.shacknews.com/laryn.x?id=8323939#itemanchor_8323939
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i thought this was sufficiently photorealistic back int he PS2 days. say a preview in pcgamer and my jaw dropped. lol
http://www.unseen64.net/wp-content/gallery/the_getaway/theget36.jpg
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Then again for me Crysis graphics are more than enough to get a realistic feeling.
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<ducks>
what kind of card and system do i need to run that game smoothly with that graphic?
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it's like computer these days you don't really need to upgrade anymore if you dont' play games on them, they do everything pretty fast and more speed is unused by most people
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Or 6.
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As for artificial intelligence, scientists already know alot about how the human brain works, and most of that won't matter since a human beings thought process during combat (95% of most FPS games) is much simpler. All developers need to do is look at real world tactics, and maybe action movies, to add that "hollywood" touch. A lot of it comes from polish too. Developers need to make a commitment to testing their AI so that it does what it is supposed to in a credible way.
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the floor would be lots of micro-rollers & you will most likely be suspended at the hip in your focal blind spots.
This will pompously lead to a "no suit required" ST:TNG type holodeck with sticky orgies, but that won't happen until humans truly complete the full periodic table of elem, & slap a McDonalds on Zeta-Reticulan Prime.
and then i got high.
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At least when duke does come out it will look fucking awesome!
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