Valve Explains New Team Fortress 2 Unlock System; Item Trading, Other Improvements Planned
by Nick Breckon, May 22, 2009 4:34pm PDTWith yesterday's Sniper vs. Spy update, the way unlockable items are earned in Team Fortress 2 was changed entirely, from the achievement-based grind to random item drops. Now Valve has posted on its official TF2 blog to explain the changes, and what improvements are coming next.
"[The] new system watches the amount of time that players are playing TF2, and gives them a chance to find items at regular intervals," writes Valve's Erik Johnson. "They aren't guaranteed to get the item at those points, but they have a pretty good chance."
"When we were tuning this system we first looked at the average amount of time that players spend playing TF2 daily," he continues. "From there, we set the goal of most players having around 20 items in their inventory after a couple of weeks of play. If you're someone who plays a lot of TF2, you're going to get items a lot faster than that.
Johnson also touched on some of the bugs that users noticed last night while trying out the new system.
"In the first few hours after the release yesterday, we had some issues that prevented the system from working properly, so that timeframe was not indicative of the system as it's designed."
Johnson further noted that players finding duplicate items is an intentional result of the system, as Valve plans to add the ability to trade the items in a future update.
"Giving players a method to influence the system so they can work directly toward getting specific items" and "adding more rare items like the hats" are also goals that the team revealed.
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Comments
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Now it's 60 hours. 28 spy achievements, still the 1 item. Not got the two lifetime ones or the ambassador/dead ringer ones.
I've picked up 26 items. There are only 18 items in total but I still haven't got the other two spy ones.
Whoever made this system is an idiot.
DO AWAY WITH UNLOCKABLE WEAPONS. or just back tax us for all the hours we have already played.
I hated the achievements to get unlockables, but this is far worse. Pure luck makes rage quit when i cant even get the new weapons.
I think they a better alternative is to have both systems in place. so noobs can get lucky and vets can just round up teammates and get them real quick. Or better yet just give them to the people for free. who gives a fucking fuck.
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No need to complete a stupid to-do-list so you can focus on important things like trying to win the match, and no need to play for 14 hours straight.
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It's just really demoralising; I don't want to play for this long. I'm not even enjoying the game anymore, I just want my weapons. My friends have all joined the new achievement servers where you just go on spectate all night while you sleep, but I consider that cheating so I'd feel bad doing it. But it is ridiculous, I've seen hundreds of people get the ambassador and the dead ringer and yet I've had nothing even though I've been playing spy all this time and I always play spy. I hate this new system, it doesn't work.
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Clearly there are issues. This is not just a matter of a few noisy whiners, and this won't just blow over in a couple weeks. Something will need to be fixed, and until then, you have just as much choice not to play or read as those you would have follow the same course of action if "they" don't like it.
Kudos to Valve for keeping up the support for this game, and I look forward to playing more when Valve have this matter sorted out.
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People DON'T want to wait, they DON'T want to give anyone another chance, they DON'T want to accept changes, because they know everything better than everyone else and they DON'T care about the greater good, but only themselfs. It is a sickening picture of humanity that is painted there, if you only open your eyes and think a bit further.
Before, 99 % were accusing Valve of making this into an MMO because of achievement grinding, now everyone says the same about drop rates and that they want the old system back. Because this gives out rewards for nothing.
If you want a reward, wait until you have all the achievements before you use it. You can't be sure that everyone who has them, really "earned" them. People grinded for achievements leaving their team behind, they joined special servers and used unlock software. Were is the "earning" there?
Don't give me that bullshit. You don't whine about nobody earning stuff when they would add new things to Call Of Duty or any other online FPS.
/rant
I wish people could just be satisfied, or patient, even if it is just for a short time.
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Anyway, I like the new update, though I'm no hc player. It brings some more depth in the game. I am a little curious though, isn't it slightly dull that two of snipers three unlocks are nearly just for spies (assuming most snipers aren't jarate-rampaging frontline attackers)?
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Baby... don't change. Don't change for the world. I'll be right by your side.
Now let's break out those scented oils... and talk about unlocking the biggest achievement of all.
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"Valve's Plan:
Step 1: Lets make a mundane FPS with cartoons.
Step 2: Let us copy every other FPS with unlocks (Call of Duty 4).
Step 3: Oh achievements, how could we forget!?
Future Step 4: Let us make this an RPG where you have to get drops from dead bodies.
Future Step 5: Let us have a lobby where people can scream "WTS Piss Jars"
So on and so forth...Let us just keep destroying what the game once was...Oh, and fans wait till we ruin Left 4 Dead you'll be in for a treat when the smokers drop candy."
http://www.shacknews.com/laryn.x?story=58412
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I guess what we get now is cheap marketing gimmicks. Instead of maps with nooks and crannies, we now have maps scrubbed clean of any fun places. This game is completely sanitized for the masses.
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Major nitpick on the closeup ss, the cylinder bores are MUCH smaller than the muzzle bore, which would render the weapon worthless as all the expanding gases would just rush around the bullet leaving it with no velocity.
Hey, I said it was a nitpick...
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(1) Would it have been too nearsighted to disable getting duplicate unlocks until the trading system was ready? Everyone loves that new players are being rewarded with cool stuff out of the gate, but no one loves getting their third ubersaw. I can see myself being a lot more warm to it once I could trade it for a shiny new bow, though.
(2) Sawmill is awesome. Airblasting people into sawblades is the kind of thing I play video games for.
However, after I earned the upgrades I felt that they should be earned the same way I did. Selfishly I'll admit that I don't want people to have the same upgrades without doing the work.
I believe that is a misconception a lot of people are having in games. They believe because they spent time doing something, everyone else should and that they don't want other people to have special things because they want to be different form everyone else. To gloat or show off what they've earned.
I also believe that is a foolish and asnine way to think about anything and I'm ashamed to have felt that way. Games are, afterall, all about fun. Grinding isn't fun.
If you're playing a game in order to get a sense of accomplishment from getting 'stuff' you should consider why you're playing in the first place. WoW is the same way.
Man do I love that bow.
P.S. I am not a troll I will just stop right here in just play tf2 and deal with it like everyone else
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do i have to play spy to unlock the ambassador, or can i unlock it even if i'm playing with another class?
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And they fixed that damn Spy gun ;)
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Also, any motherfucker wearing one of the new hats is either ultra hardcore or has no life (and perhaps both).
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I joined an idle server last night and got all the spy upgrades only jarate for sniper though :(
When I looked at my inventory I had 3 baseball bats 2 bonks 4 ubersaws >_>
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What gives?
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