Team Fortress 2 Spy vs. Sniper Update Released, Brings New Way to Earn Unlockable Weapons, Hats
by Nick Breckon, May 21, 2009 6:36pm PDTUpdate 2: As some users have noticed, there are a few bugs in the new unlockable system. Valve's Robin Walker explains to RPS:
"As in everything else we do, we want to iterate, so this is really the first step towards our desired implementation," said Walker. "We also think we have bugs in the system as well, since we're seeing some players not finding any items after a few hours of play, which is not at all how it's tuned. We want unlockable drops to be a pretty regular occurrence for players, with the cosmetic hats being the rare finds."
Update: TF2 steward Robin Walker has confirmed to us that there is now a new way to earn unlockable weapons in the game.
"Items now drop randomly, in addition to the old (pre Spy/Sniper unlockables) achievement tied weapons," said Walker. "We're going to release info on the new system on the blog tomorrow."
Walker also noted that a series of head-slot hat items (see above) can now be earned in the same fashion.
Original story: The largest Team Fortress 2 update to date has finally been released by developer Valve, kick-starting a four-day free trial for the game.
Valve also notes that the title will be 50% off its regular price on Steam for the duration of the trial, knocking it down to $10.
The update includes two new Arena mode maps, a new Payload Race game mode, and unlockable weapons and achievements for the Spy and Sniper classes.
The patch notes reveal several other interesting changes, including a new community map (Hoodoo), significant improvements to the spy class, and other tweaks to the game at large.
The full patch notes follow:
Updates to Team Fortress 2 have been released. The specific changes include:
Maps
- Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
- Added new arena map Sawmill
- Added new arena map Nucleus
- Added new community payload map Hoodoo
Sniper Changes
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
- Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
- Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
- Standard sniper rifle now shoots through friendly players
- Added 54 new Sniper voice lines
- Added 35 new Sniper achievements
Spy
- Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
- Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
- Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
- Spy name tags now show up properly when disguised as their own team
- Fixed a bug that would cause spectators to see disguise weapons incorrectly
- Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
- Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
- Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
- Also made it more obvious on first person view model when you're bumped while cloaked
- Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
- Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
- Spies disguised as medics now have an Ubercharge: line in their disguise target info
- Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
- Spies can now pick up health kits for their "disguise health", even when uninjured
- Disguise UI doesn't show up in minimum UI mode (hud_minmode)
- Spies that disguise as a player using an unlockable now show that unlockable in hand
- Spies can now use enemy teleporters
- Added 70 new Spy voice lines
- Added 34 new Spy achievements
Scoreboard changes
- Dominations no longer get wiped when teams switch sides
- Dead players draw slightly darker in scoreboard
- Converted class labels to class icons
- All players now display the total number of people they are dominating
General
- Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
- Demomen can now detonate their stickies while taunting
- Flamethrower's air burst now extinguishes fire on friendly targets
- Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
- The Heavy and Sniper now have new custom death animations
- Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
- Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
- Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
- Added a new taunt for the Kritzkrieg, which also heals for 10 points
- Improved the deathcam camera handling used when a player plays a custom death animation
Dungeons & Dragons: Chronicles of Mystara preview: classic arcade revival
Final Fantasy XIV gets reborn on August 27; collector's edition detailed
Mirror's Edge 2 found on Amazon Germany
Destiny live-action CG trailer directed by Jon Favreau
Atari to auction off game assets in July
Civilization 5: Brave New World trailer delves into new ideologies
What the community thinks of Xbox One
Rumor: Microsoft's NFL deal cost $400 million over 5 years
SimCity 4.0 update offers 'launch park,' new region
Need for Speed Rivals announced, coming November 19








Comments
Thread Truncated. Click to see all 22 replies.
-Standard sniper rifle now shoots through friendly players - FUCK YES!!
-And spies can use teleporters...oh this is going to be fun
-Added 54 new Sniper voice lines
-Added 70 new Spy voice lines
:) Can't wait till they give the heavy more voice lines.
I don't understand this though:
-You now find new and old items as you play, instead of through achievements
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 19 replies.
Completely removing the old system - fail.
Getting rewarded unlocks for not playing (sit in spec even in a local server) - fail.
Insanely low chance of getting an unlock - fail.
Playing for 10 hours and getting the Sandvich again - fail.
This is the worst fuck up to date. Valve has really outdone itself this time.
Just... wow.... what the hell were you thinking?
Thread Truncated. Click to see all 64 replies.
this is the stupidest idea ever.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
Oh wait this update sucks, what is this, The Sims?
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 3 replies.
-The problem with the new unlockable system is that it offers no feedback to the player. There is no reward system, it's just luck. The numbers also make little sense, the weapons should come from being effective (killing). So if you kill someone carrying the weapon you want, you have a certain percentage chance of getting that weapon. This is in addition to the need for the traditional milestones to make a comeback.
-The new weapons...no comment. =P I have 20 achievements, but no luck on new weapons.
-The new map Pipeline is an interesting departure in the level design. On the first two stages, we have a main, cramped route which creates a lot of spam as well as incredibly protected flanking routes for Spies, Pyros and Scouts. I think a more even balance like other maps (Badwater Basin) might work better. The gamemode though, is fantastic. The map also lacks a sense of progression because unlike Dustbowl, where you can see the end of the previous stage in the current one, you are seemingly teleported to another part of the level.
-Valve has completely raised the bar in terms of Arena map design. These maps blow Ravine and Lumberyard out of the water in terms of size and interesting play areas. They are both visually stunning.
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 7 replies.
Gabe has mentioned in an interview that he views WoW as Valve's main competitor so its no secret that the focus of the company has shifted slightly from being purely about the gameplay toward how can we make good games but also get people addicted to grinding the game every couple of months and each occasion getting their friends to join them and giving us their dollars! Hey i know they are a business, but that doesnt mean I have to like it!
Its shame that even though they had high enough principles to avoid "nickle and diming our customers" with DLC, that they still have to fuck about with TF2 to make their money another way.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 5 replies.
- Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage
- Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
- Removed "Final" from map names in the serverbrowser quick list
Servers
- Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
- Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command
store.steampowered.com/news/2529/
Thread Truncated. Click to see all 12 replies.
Thread Truncated. Click to see all 12 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 2 replies.
ive won 4 maps in a row on this game and i havent gotten one drop.
if i win a game of 32 i should get a weapon. all these nooblets are getting them.
Thread Truncated. Click to see all 17 replies.
Havoc ensues.
Thread Truncated. Click to see all 12 replies.
Thread Truncated. Click to see all 2 replies.
1. No more class spamming following each update. You're just as likely to get the unlockable you want no matter what class you're playing.
2. People will play the class they enjoy most and are more likely to be good at, making team play less frustrating
3. No. More. Achievement farming.
4. New players get cool stuff to play with faster
5. Opens up new possibilities for lots of "bonus" items (like headgear)
6. Everybody likes surprises! (hehehehe)
Drawbacks to random drop system:
1. Possession of unlockables no longer a predictor of skill (achievement farming pretty much ruined this concept, anyway)
2. Fans of specific classes aren't specifically rewarded like past class updates were
3. No way to seek out a specific unlockable (this annoys me)
4. Less incentive to seek achievements, which often educate players on how to properly play their individual classes.
5. It's. Random.
Feel free to add...
Thread Truncated. Click to see all 2 replies.
The next update could deposit ten pounds in your bank account every time you got a kill, and I guarantee someone would bleat about it being a piece of shit because they wanted to be paid in shiny pennies.
* Dominations no longer get wiped when teams switch sides
* Dead players draw slightly darker in scoreboard
* Converted class labels to class icons
* All players now display the total number of people they are dominating
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 2 replies.
pwning all noobs with my mini-gay sperm shooter
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 21 replies.
Thread Truncated. Click to see all 3 replies.
Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
Added a new taunt for the Kritzkrieg, which also heals for 10 points
Woah, way to sneak those in there.
Basically give people a taste of the upgrades (and add a bit of randonness for pub games), but keep permanent use of unlockables tied to achievements.
Thread Truncated. Click to see all 2 replies.
I quit playing TF2 shortly after it came up. But these updates keep me coming back to it, and each time, it seems to retain my interest longer than it did previously.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Good for a lazy spy like me who doesn't feel like pretending to be the enemy, you can just hide all the time.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 2 replies.
You must be logged in to post.