Zeno Clash 2 Announced

By Nick Breckon, May 19, 2009 1:48pm PDT A sequel to the unique first-person fighter Zeno Clash was today confirmed to be in development by independent Chilean developer ACE Team.

"ACE Team wants the next installment to be much larger in scope, so the new game will feature open ended gameplay with large explorable environments and RPG elements," reads a release. "The unique melee combat system that made the first game a success will also be expanded to feature even more brutal and engaging gameplay."

Zeno Clash was born out of a failed ACE Team project titled Zenozoik: Shattered Land. The project featured ambitious RPG elements, with plenty of classes, non-violent options for every encounter, and neutral NPCs that reacted to player actions.

You can read more about Zenozoik on the Zeno Clash board. Check out the trailer for the NPC-filled prototype below:

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  • cool, I liked it. dodging/counters and the lock on system just need to be more smooth. it felt like a crapshoot sometimes whether or not I'd get something off and I resorted to power shots most of the time rather than timely dodge/block + counter. another goal they should aim for is to make the punches more responsive, not necessarily one punch = one button, but one button does something deterministic. looking at a game like God Hand I felt much more in control and it made the encounters more interesting. god hand also has a lot of variety in the attacks; in Zeno Clash you get a three hit jab, a few counters, a few haymakers, some contextual moves like finishers (uppercut, forearm smash) and the muay thai clinch when the enemy is stunned. there's no need for a hundred different chop sokey moves but a few more would be good

    the idea though is cool and for a first person game it's one of the few that works well and is fun. there was a game called breakdown on the original xbox that had first person hand to hand combat but it was frustrating more than fun. with that said they could have included more interesting first person animations in addition to the core combat (something breakdown did well)