Project Gotham Racing Developer Announces Blur, Promises to 'Revolutionize Racing Genre'
by Chris Faylor, May 19, 2009 6:50am PDTThe new game from Project Gotham Racing developer Bizarre Creations is an action-racer called Blur, publisher and owner Activision Blizzard announced today.
Featuring the real-world locations and cars you'd expect from Bizarre, Blur's 20-vehicles races will also include power-ups, with the companies hyping Blur as the "ultimate wheel-to-wheel racing action experience" that will "revolutionize [the] racing genre."
"We did our homework and saw a huge opportunity to move beyond traditional racers and create a game completely focused on making racing 'fun' again," said Bizarre Creations Creative Director Martyn Chudley.
"Blur delivers a new style of racing experience for all gamers, regardless of their experience, skill or genre preferences. Everything the player does, both in their cars and with their cars, is a dramatic adrenaline rush; it's a real blast!", he added.
In addition to its singleplayer component, Blur will feature 20-player online races, 4-player split-screen racing and a social "Custom Groups" feature that allows people to create and share custom multiplayer modes.
In development for PC, PlayStation 3 and Xbox 360, Blur will be released this fall.
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Comments
What really made the racing exciting for me was simply making the AI as agressive and random as human players can be and having enough cars on the race track to ensure the AI has a target to interact with.
Gran Turismo, PGR4 and Forza, for all thier strenghs, make the computer cars drive perfectly as a professional racer would. This means mistakes from the computer are few and far between, and very few overtaking moves. To be honest, it resembles a conveyor belt of cars rather than a bunch of racers eager for Victory. Playing these games becomes cold and clinical for me, about racing lines and braking zones rather than adrenaline fuelled competition. The cars may as well be ghost times.
It is Realistic I suppose but I guess what people like me want is "movie realism" in thier Racing AI, i.e daring moves and the risks associated with doing so.
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