S.T.A.L.K.E.R.: Call of Pripyat System Requirements, More Screenshots Arrive
by Chris Faylor, May 18, 2009 9:45am PDTDeveloper GSC Game World has launched the official site for S.T.A.L.K.E.R.: Call of Pripyat, revealing new screenshots and the system requirements of the action-RPG.
Following up on the events of the first S.T.A.L.K.E.R. entry, 2007's Shadow of Chernobyl, Pripyat continues the post-apocalyptic PC shooter series with new options this fall.
Minimum System RequirementsRecommended System Requirements
- Intel Pentium 4 2.0 Ghz / AMD XP 2200+
- 512 MB RAM
- 128 MB DirectX 8.0 compatible card / nVIDIA GeForce 5700 / ATI Radeon 9600
- Intel Core 2 Duo E7400 / AMD 64 X2 5600+
- 2 GB RAM
- 512 MB DirectX 9.0c compatible card / nVIDIA GeForce 9800 GTX / ATI Radeon HD 4850
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Comments
But alas their QA process is fail. Clear Sky was just far too buggy for a prequel to a buggy game that everybody said was just too damn unstable and crash happy. I think GSC need to just outsource the QA or do something like increasing the QA at least double that of any of the previous games. Yes they have plenty of room to expand the game mechanics but they really need to nail what they have now, not let stalkers knock you away from cover or have enemies through grenades 99% at your feet...or have the damn thing crash.
Oh and one more thing if they resort to terrible, atrocious linear crap at the end like Pripyat in SHoC or Limansk in Clear Sky they are not reading adequate feedback, the best parts of STALKER are not the parts where they try to be COD 4 or any other game, just be STALKER minus the bugs. Thanks
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I mean that's just unfair. I should give it another try though.
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That said though, they reall need to fix the end of these games. The first STALKER and Clear Sky were both ruined with a 'rush to the power plant' effort towards the last quarter of the game, where a large section of the map became irrelevant and your customised weapon that you spent time and money improving became useless because you had to use the ammo left behind by the endless hundreds of exo-skeleton wearing Monoliths en route to the Chernobyl NPP.
Up to that point though, despite he bugs...games were pretty awesome.
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Stalker seems to really be pushing the visuals, but they also need to create a set of interesting, believable characters, that feel more like real people and not robots, stuck in the zone to facilitate the narrative or something. During the few times that the diaglog was spoken, it had about as much emotion as Microsoft sam. Don't get me wrong, I care about graphics (and they do make a game funner in my opinion), but it seems like they're passing over some other, more fundamental aspects of the game.
The zone's danger had physically isolated it from the outside world due to the danger it posed, but this is the 21st century for crying out loud. You would hear a news report, or some sort of radio message. Just an idea.
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I love the games but the whether the problem lies with the engine or the developers it needs to be fixed.
Perhaps an engine change is in order? I think it'd be pretty incredible to see Stalker on the CryEngine.
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I bought Clear Sky, but it crashed after 15 minutes and I never loaded it up again for whatever reason.
http://games.tiscali.cz/news/news.asp?id=32854&r=top
It's not great quality the movie.I do hope that this game has a better storyline and sidequest than the previous ones.Because i found them pretty weak and boring.
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Anyone know any good mods for for clear sky?
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looks like the bridge from Half-Life 2 with extra fog but without the trains
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