S.T.A.L.K.E.R.: Call of Pripyat System Requirements, More Screenshots Arrive

By Chris Faylor, May 18, 2009 9:45am PDT

Developer GSC Game World has launched the official site for S.T.A.L.K.E.R.: Call of Pripyat, revealing new screenshots and the system requirements of the action-RPG.

Following up on the events of the first S.T.A.L.K.E.R. entry, 2007's Shadow of Chernobyl, Pripyat continues the post-apocalyptic PC shooter series with new options this fall.

Minimum System Requirements

  • Intel Pentium 4 2.0 Ghz / AMD XP 2200+

  • 512 MB RAM

  • 128 MB DirectX 8.0 compatible card / nVIDIA GeForce 5700 / ATI Radeon 9600

Recommended System Requirements

  • Intel Core 2 Duo E7400 / AMD 64 X2 5600+

  • 2 GB RAM

  • 512 MB DirectX 9.0c compatible card / nVIDIA GeForce 9800 GTX / ATI Radeon HD 4850

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Comments

19 Threads* | 56 Comments
  • I think STALKER represents the PC platform fairly well. Most importantly it shows the amazing potential, stalker barely taps into the FPS free roam rpg hybrid gaming that we saw I guess way back in the Deus Ex days, but STALKER does atmosphere better than anything, lonely desolate.

    But alas their QA process is fail. Clear Sky was just far too buggy for a prequel to a buggy game that everybody said was just too damn unstable and crash happy. I think GSC need to just outsource the QA or do something like increasing the QA at least double that of any of the previous games. Yes they have plenty of room to expand the game mechanics but they really need to nail what they have now, not let stalkers knock you away from cover or have enemies through grenades 99% at your feet...or have the damn thing crash.

    Oh and one more thing if they resort to terrible, atrocious linear crap at the end like Pripyat in SHoC or Limansk in Clear Sky they are not reading adequate feedback, the best parts of STALKER are not the parts where they try to be COD 4 or any other game, just be STALKER minus the bugs. Thanks





  • I never got the STALKER craze (although, I thought it was an okay game.) To me, it seemed like the game failed to create an interesting world. Much of the game was empty and bland. A lot of the dialog was also written.. instead of you know.. spoken like every other game has done it for the last half a decade. Many things felt forced/contrived. Not to generalize, but stalker seems very much based on the russian philosophy of functionality. The game "works" but I don't know if GSG realizes that games need to be interesting and compelling. Nothing much ever happened. The zone is supposedly this mysterious place full of danger and wealth, but nothing you experienced made it seem that intriguing.

    Stalker seems to really be pushing the visuals, but they also need to create a set of interesting, believable characters, that feel more like real people and not robots, stuck in the zone to facilitate the narrative or something. During the few times that the diaglog was spoken, it had about as much emotion as Microsoft sam. Don't get me wrong, I care about graphics (and they do make a game funner in my opinion), but it seems like they're passing over some other, more fundamental aspects of the game.

    The zone's danger had physically isolated it from the outside world due to the danger it posed, but this is the 21st century for crying out loud. You would hear a news report, or some sort of radio message. Just an idea.