Team Fortress 2 Sniper Update Bringing New 'Payload Race' Mode, Arena Maps
by Nick Breckon, May 13, 2009 3:39pm PDTIn addition to the class unlocks, head-slot items and other inclusions expected in the upcoming Team Fortress 2 Sniper update, Valve announced today that it is also throwing in a new game mode called "Payload Race."
The mode, described as "gladiatorial cart combat," will operate like the previous payload mode--but rather than one team attempting to push a mine cart to a finish line, both will be tasked with doing so simultaneously.
The first map for Payload Race appears to be titled "Pipeline." A document written by Valve (above, right) notes that if players stop pushing the cart "for a sec," it will roll down to the bottom of the ramp.
Valve has also revealed that the update will bring two new Arena maps: Sawmill and Nucleus.
Of Sawmill, Valve writes: "Set in a stormy mountain sawmill, this arena map has its cap point in a large structure atop a hill in the center of the map; beneath which lies a hidden underground spytech base; and above which, pouring down on everything we just mentioned, is rain--the first weather effect to appear in a TF map."
Nucleus will feature a "diabolical doomsday device" set in the foundation of a circular map. The arena features "long sightlines and a bottomless radioactive pit underneath most of the game area."
The update will hit in a matter of days, according to Valve.
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Comments
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The mine cart thing totally reminds me of Indiana Jones and the Temple of Doom. Look out Doctor Jones!
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It would be where the cart goes out into the middle of the map, and both teams try and push it to the other side of there opponents to blow there stuff up.
Eh, I guess this is a start, but right now I personally think that the Tug-o-War mode would have been better.
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I would not have predicted Arena maps considering Valve's track record of not supporting game modes that are not popular. Arena mode is not popular by comparison, but I think it can be argued that it deserves more maps. The Badlands, Granary and Well spin-offs don't play very well which leaves players with Lumberyard (very simple, but fun) and Ravine (also fun). Granted, there are some fantastic Arena maps like Watchtower. But Nucleus and Sawmill appear to be far more interested and varied in terms of gameplay. That's what the previous maps were missing in my opinion.
Also from a mapping perspective, this update will be great. More skyboxes and weather effects really allow your map to stand out from the crowd. Especially an Alpine themed map, which has been bludgeoned to death by the mapping community. The doomsday prop is also badass beyond belief.
Abraham Lincoln speaks the truth. That is all.
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CTF with large open areas topside, a multi-story central sniper battlement, tight cqc indoors, and an elaborate underground cave route (complete with battlements similar to but smaller than 2fort) running the whole length of the map beneath it all. This was an awesome map; I would love to see it or something like it in TFC.
For that matter, any new CTF maps from Valve are always welcome.
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I love rain maps.
Keep em coming.