DICE Underestimated Console Gamers with Battlefield Bad Company, Says Director
by Nick Breckon, May 13, 2009 12:03pm PDTBattlefield developer DICE learned several lessons from its first significant foray into console gaming with last year's Battlefield: Bad Company, not the least of which was to never underestimate the skill level of console gamers.
"I think one of our biggest mistakes with Battlefield: Bad Company.. was that when we started making it, laying out the plans, the view on the gamer was that it's a console audience, and we need to treat them a bit more gently, since they're less experienced," said DICE creative director Lars Gustavsson to GamesIndustry.
Gustavsson had been with the company since the first Battlefield title, and admitted to coming to the console project with a colored opinion.
"For a very long time I think the PC audience was seen as the hardcore, the most competitive and dedicated audience," he said. "Maybe at one time that was partially true, but now we definitely see a fanatic shooter audience on console."
"When we shipped [Bad Company].. the audience had grown, matured, played more online," he added.
DICE is taking this lesson into consideration when designing the sequel, Battlefield: Bad Company 2 (PC, 360, PS3), which is due for a winter release.
"Now, looking at our console audience, we just had this discussion that we should more or less handle them on equal terms," said Gustavsson. "A lot of PC players like me have become old farts, with children at home, and it's harder to find the time to sit in front of the PC. Therefore, when they find a good shooter title they'll expect more or less the same possibilities when they fight it out in a console game as they would in a Battlefield PC title."
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Comments
You'd think consoles raped all your grandfathers repeatedly with a fire hydrant.
If you don't like a platform or are married to one input method then great, good for you, but why shit up a thread with useless bullshit? This isn't kotaku or the gameFAQs forums.
The important thing here is that devs will not be looking at differentiating console versions from a PC version nearly as much. This could lead to more games being developed for both console and PC as there would be less differences between the two. This would in turn lead to (possibly) more, fuller, deeper game experiences on both platforms.
And this would be a bad thing, how?
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But I think we need to look at exactly what constitutes a hardcore gamer on the PC. As mainly a PC gamer, I always took being hardcore as simply playing a game seriously. It's not just a game but a lifestyle kind of thing. Games is just an extension of this digital lifestyle I have chosen that revolves around my computer(s). But there are times when a PC gamer can be seen as both hardcore and casual alike, depending on the game, their mood, the situation, etc. Like when I play L4D -- I'm all about communication and teamwork and doing things as efficiently as possible, like a well-oiled SWAT team. But there are also times when I just want to jump around, exploit the game, skip large swaths of a level, and generally get killed pulling off some fancy or self-destructive maneuver (but only when everyone in the room is doing it as well).
Console games tend to just stick to dumb-fun like this latter example. Console games tend to be less about efficiency and more about jumping around, noncommittal-like, where gamers can pretty much turn off the game at any point, whereas PC games tend to pull you in so that you are almost forced to play for longer swaths of time. Take WoW for example, or any decent in-depth RPG on the PC (the Witcher, Drakensang, etc). The goals are long-term. (Fallout 3 and TES: Oblivion being a large exception in my book -- they have the feel of an in-depth, mature PC game).
But, is it this general lack of depth that separates serious, hardcore PC gamers from console gamers? Or does it have to do with how they physically play the game? Gripping a gamepad often twists my hands into an uncomfortable shape, while simply resting one hand on the keyboard and another on the mouse is far more comfortable -- a gamepad uses thumbs for nearly every button. And something must be said for comfortable computer chairs as opposed to a couch, or a lazy-boy. Computer chairs are meant to keep someone awake for long periods of time, so they're designed to be slightly uncomfortable due to the need for an upright posture. If lazy-boys and couches were superior for long hours of paying attention they would have long become the quintessential mode of sitting in every office throughout the world. Or what about the hardware? Unlike a PC, a console is designed to only play games, whereas a PC just stays on because you know you're going to use it for other things later on. The hardcore PC gamer, using an extremely customizable PC machine, is also aware that they can tweak and modify a game to their liking -- the fact that one can customize a game to fit their preferred style of play tends to create more hardcore gamers because personalization (making the game your own) is at the heart of what makes a hardcore PC gamer hardcore.
So, basically, I don't really understand what Lars Gustavsson is talking about when he says there are hardcore gamers on the consoles. To me that's like saying that a mini-golfer is the same as a regular golfer simply because they both feel passionately towards their respective mediums. I think, by the nature in which either is played (or meant to be played), hardcore console gamers don't exist in the same capacity. And it seems to me that Lars's comments stink of propaganda or political maneuver when he attempts to portray PC gamers as "old farts". As if all the cool, young, hip people are moving on to consoles while the old-school PC gamer is antiquated or somehow obsolete. I very much disagree with the premise of this statement. The PC gamer, to me, is far more in touch with the gaming lifestyle as a whole: the latest trends in hardware, software, and technology in general. Being old and smart is way cooler, in my opinion, than being young and easily amused. I don't mean to sound conceited by all this, but in the never-ending battle between the (apparently losing) PC gamer and the console gamer, I just feel I had to stick up for the PC gamer.
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They fucking gimped the MP game play through stupid unlockables, I had to play for 20-30 hours before getting weapons that I should have had in the beginning, and because I'm a working farther with a family and a house, that takes me ages.
Give player who play a lot some virtual medals or some other gay shit I don't care about, but please for the love of god, do not include weapons/armor or other game altering things. Players who play a lot don't really need better guns, because by playing much they already have an advantage, they know the maps better, they know when and how to use the weapons better. If there is anyone who needs better weapons, its the beginners.
I loved Bad Company, I played it for a few months but in the end I got tired of dieing to much, the maps were to cramped and some ended up in a constant spawn fest. And that's when the fun went away. Partly due to me not having enough play time to unlock essential weapons, but of course also partly because I suck :).
But the engine, sound and atmosphere is probably the best there is at the moment for this type of game.
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I've been using a mouse/key emulator for over a year now on my 360 playing every major shooter with an online component (including Bad Company) and regularly get my ass handed to me by gamepad users (and I'm not exactly a slouch vs. PC users playing the same kind of games).
Stop acting like console/gamepad users are under some kind of handicap. Stop "streamlining" PC ports to somehow make things easier for users. People are far more adaptable than publishers (and many devs) give their customers credit for.
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Perhaps this is a sign that in Bad Company 2 they are going to forget altogether about the anticompetitive, gameplay-destroying idea of allowing lamers to pay for earlier access to more powerful weapons. Maybe they see that console gamers also firmly believe in the concept of an even playing field where money does not give an advantage in competitive multiplayer gaming.
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I've watched some Halo 3 matches and it's similar to watching a Quake match in slow motion.
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Been playing online since Doom and there will never be anything more satisfying than sitting in a chair in front of a monitor with a mouse and keyboard.
Video game developers need to stop trying to make better control schemes and just standardize mouse/keyboard because it is superior and console games are clunky as fuck.
This is coming from someone who is tier 10 in CoD 4 so I have a little experience, sucks compared to the PC though :) I would love to see one of these console FPS gamers fight a skilled player in Quake so I could lol for days...
I did buy the "FragFX" for my PS 3 though and it was pretty much a waste of money. I could never get it to be anywhere as smooth as a PC and it just is a really, really weird control scheme.
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The reason I say this is I hope they don't change too much, other than to polish whats already there, and fix the damn glitches and bugs, because it's near FPS perfection on my PS3.
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"Boy we underestimated the console crowd, they are actually playing this game."
and I don't get the "old PC gamers don't have time to PC game, but they have plenty of time to console game."
Even if its missing clan support, ability to swap party, the gameplay is THE SHIZNIT
I LOVE this game and its the only game i scream at because its so INTENSE
There are still some bugs and I hope they fix it
REcon Sensor aka Motion Sensors are way too overpowered and if you play any Conquest games or ranked Goldrush almost everyone is a Recon/Sniper now because of this little device which allows you to see where anyone is in the direction its thrown....this allows you to sneak into areas and on Defense its the ultimate weapon
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Rumble
cooler style, with a controller like a bike or skateboard after awhile you can do stylish moves with your hands that I never could really with mouse/keyboard and it feels cool
and It's a challenge to learn how to play better with it like it was when i first was using mouse/keyboard
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Take Halo 3 for example. It's got a lot of console adaptations to what would typically be expected of a PC FPS, and it benefits from it. Halo 2 felt a little strange on PC, but it was great on Xbox.
The real key I hope they realize is that you can make the PC and console versions different. I hope they do what works well on PC for the PC version of BC2, and what works well on consoles for the console versions of BC2. They don't have to be completely identical.
As PC game player since 1991 I am not sure what he is talking about. BFBC was great!
I still play COD4, L4D, TF2, UT3, BF2 only the PC. But I get allot of time on 360 as well. There are certain Console FPS games I wouldn't touch on the PC. Bioshock, Fallout 3, Far Cry 2. Some games simply look and play better on their respective systems.
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I'm not interested in your PC games anymore anyway, they're buggy as hell and you take forever to patch.
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