ArmA 2 Name Explained Alongside New Screenshots
by Nick Breckon, May 08, 2009 4:37pm PDTLike many of you, I never bothered to find out why the military shooter ArmA was called "ArmA." It sounded like a typical reference to arms, and probably stood for "Awesome, really massive Armies" for all I knew. But there was a thought process behind this name, according to developer Bohemia Interactive.
"[When naming the title] it felt like almost everyone preferred something along the lines of Battleshock Operation Force 3:
Thunderstorm Troops over a simple and strong word, with a strong foundation behind it," says ArmA II project leader Marek Spanel. "Choosing the right name had been a big deal for us."
Bohemia eventually settled on Arma, which is in fact from the Latin, meaning "defensive arms, shields, soldiers or weapons of war amongst others." Yes, it's the age-old trick of exchanging several vague words for one vague word in a dead language.
ArmA 2 is due out June 26 on PC in Europe. No US date yet.
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http://www.youtube.com/watch?v=9wXx3vMy_AQ&fmt=22
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It's a small company obviously and have received so much stick for the bugs.. But I've not seen anything like this from some of the large developers that seem to just swap out the characters and level textures. it's hard to no you playing anything different.
Let's hope ARMA II gives the developer the recognition it deserves for sticking with it. Playing this on a good server with 10-15 familiar friends is in muo the best online experience ever.
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arma1's combat coop was fking awesome
Please don't fuck it up Bohemia.
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