Duke Nukem Developer 3D Realms Shuts Down
by Nick Breckon and Chris Faylor, May 07, 2009 5:40pm PDTUpdate 5: More images and some DNF gameplay footage have surfaced.
Update 4: Images from 3DR's Duke Nukem Forever have started to leak.
Update 3: 3D Realms webmaster Joe Siegler has commented on the shut down, stating: "It's not a marketing thing. It's true. I have nothing further to say at this time."
Siegler's post also reflects the unexpected nature of the situation, as he was unaware of the impending shut down during an interview conducted yesterday afternoon.
Update 2: Duke Nukem Forever publisher Take-Two has confirmed to Shacknews that it was not funding ongoing development of the 3D Realms project.
"We can confirm that our relationship with 3D Realms for Duke Nukem Forever was a publishing arrangement, which did not include ongoing funds for development of the title," said Take-Two VP of communications Alan Lewis in a prepared statement.
"In addition, Take-Two continues to retain the publishing rights to Duke Nukem Forever," he added.
Update: Apogee Software LLC and Deep Silver have issued a statement to Shacknews, confirming that the situation at 3D Realms has not affected the development of Frontline Games' upcoming handheld Duke Nukem Trilogy.
"Deep Silver and Apogee Software are not affected by the situation at 3D Realms," a representative for the companies told us. "Development on the Duke Nukem Trilogy is continuing as planned."
Original story: A very reliable source close to Duke Nukem Forever developer 3D Realms today confirmed to Shacknews that the development studio has shut down.
The closure came about as a result of funding issues, our source explained, with the shut down said to affect both 3D Realms and the recently resurrected Apogee. Employees of both entities have already been let go.
Phone calls and e-mails to various 3D Realms veterans have thus far gone unanswered, with 3D Realms publishing partner Take-Two and Apogee partner Deep Silver likewise unavailable for comment. One 3D Realms spokesperson declined to comment when reached.
3D Realms was founded in 1987 by Scott Miller and George Broussard, and was best known for its Duke Nukem series of shooters starring the titular, bubblegum-lacking hero. The studio had infamously been working on Duke Nukem Forever, the next flagship franchise entry, for over 12 years.
A final push to release Duke Nukem Forever began in 2007, marked by a short teaser starring the in-game hero that was released late that year.
As recent as January 2009, company steward George Broussard wrote on his Twitter feed that he was visiting Take-Two to show off the title.
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Comments
I personally would love to see iD oversee this through. That would make me laugh.
Either that or have it be open-sourced and let the fans release multiple renditions of the game.
What I DON'T want to happen is the investors selling off the IP to some scrub company =|.
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Vegas odds had a 2:1 that it was at the 18%-22% area!!
I love conspiracies so ...here's link
http://hellforge.gameriot.com/blogs/Hellforge/Conspiracy-Theory-Duke-Nukem-Forever-and-a-Story-About-a-Chair
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Whatever these cruddy and cryptic messages mean, I am not ready to rule 3D Realms out as a company yet. I find it kinda fishy that Joe started with ""It's not a marketing thing." about this whole deal. We know George has some sick humor (those who have been around the 3D Realms forums knows), and frankly speaking I wouldn't be surprised if George & Co showed up in fancy suits at E3 only to show a truly kickass trailer of Duke Nukem Forever.
If however this is true, my condolences to the employees (with families) of 3D Realms. And good luck with whatever new project you may start.
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I still have Megadeth's redone theme on my ipod, and god damnit does it make me sad to listen to it now =(
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Perhaps 3D is all that's available to human creativity. Humans can not grasp eternity, therefore 3DRealms' Duke Nukem 4D remains Duke Nukem Forever.
And no, we don't need another Duke Nukem 3D from different developer. Adding dimensions is all that matters for hardcore Duke Nukem fans as much as for George Broussard and Scott Miller.
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The game was looking so good, hopefully someone picks it up for another 13 years.
One of the best companies dies :(
And John Romero de-throned as the biggest company fuck up in the industry all in one day.
*cries*
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Channel_F, a previous employee of 3DR, posted some interesting info:
In my best interest, I'm going to be somewhat candid for now. I will, however, elaborate a bit on some things:
The 2001 trailer was 100% scripted cinematic, and not actual gameplay. They built specific demo maps just to record video from to make a trailer. Everything you see in that trailer was phony.
The typical work flow there went something like this:
Designer would be assigned a task (build a new map, rebuild an old map, polish a bit of a map, etc.). Designer would work on said task for two, three weeks, a month, all the while lower management would be looking over it and making sure it was going in a "good general direction." Designer would move on to another task. A month or two later upper management would finally look at the work and say, "It's all wrong, do it again." Rinse, repeat.
Entire maps would be done from the ground up, almost to beta quality, and then thrown out simply because no one would make decisions early on in the process. (Read up on Valve's 'orange box' method of design -- that's how you make games)
Another example of WTF is the fact that there was one part of one map that was being worked on before I started working there. Nineteen months later and the same designer was still working on the same part of that same map... I'm not blaming the designer, it wasn't his fault.
I think the biggest problem that the company had in general is being self-funded. When you're a developer working directly with a publisher and you have milestones to meet it's a whole different ballgame. If you don't meet those milestones, you don't get any money. That right there will keep your project on schedule. If, however, you're funding it yourself, you don't really have anyone to answer to except yourself and you can quickly lose sight of just how much money is going out the door.
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Started great, followed up with titanic failure which shuttered a company.
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Just doesn't make sense.
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Duke Nukem Not Ever. RIP Duke, you were good times once upon a time. I will light a candle later on for you.
http://www.youtube.com/watch?v=5P47lVeGncY&NR=1
That's my take anyway, but it's still shitty news.
I'm sure something will get released, there's too much buzz around it even now.
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- Quake3 / Team Arena / 4 / Quake Live
- Unreal Tournament 99 / 2003 / 2004 / 3
- Max Payne 1 / 2
- Warcraft 3 / Frozen Throne / World of Warcraft
- Fear 1 / 2
- Neverwinter Nights 1 / 2
- Mass Effect
- Command & Conquer 3
- Red Alert 2 / 3
- Splinter Cell 1 / 2 / 3
- Battlefield 1942 / 2 / 3 / 2142
- Prey!
Isn't it obvious that 3DRealms had problems right from day one when you look at the above?
Huh what's that you say?
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If this true and 3D Realms is shut down, man what a let down to what could have been an amazing interactive, comical, blow shit up FPS.
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Duke Nukem Forever will be out by Christmas, it's official.
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