Red Faction: Guerrilla Demo Liberated

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Publisher THQ has freed the Red Faction: Guerrilla demo from its bonds of pre-order exclusivity, to be enjoyed by all proud Xbox 360 and PlayStation 3-owning citizens.

The demo of Volition, Inc.'s destructalicious shooter is available now on the Xbox Live Marketplace and PlayStation Network. PC gamers remain demo-less huddled masses.

Red Faction: Guerrilla is now slated to hit Xbox 360, PlayStation 3 and PC on June 2.

From The Chatty
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    April 23, 2009 5:14 AM

    Downloading this now. I was not totally sold about the transfer from first person to third, but the destruction in the videos is just too much to pass up. I hope it plays as good as it looks.

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      April 23, 2009 5:20 AM

      I'm not sure, I was pretty disappointed to find out it's third-person now but it probably makes more sense since you can smash everything to bits.

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      April 23, 2009 5:55 AM

      I played the beta months ago and enjoyed the game....its a bit different from other games...maybe reminds me of tribes just a little bit (but no where near as fast as tribes) I'll probably be picking it up on release. Need a good team based mp game.

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      April 23, 2009 6:32 AM

      Oh man this game is so great. You can blow up everything. I think this is a 100% buy as soon as it comes out for the PC. I'm going PC version cause hopefully somebody will be able to make a coop mod.

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        April 23, 2009 6:41 AM

        Unfortunately I think it will be difficult for a co-op mod to be made.
        Back in the 360 beta multiplayer destruction was turned down a bit to lesson the bandwidth and stress. Instead of full stress calculations for all structures (the kind that would make a building collapse when a support pillar is damaged) everything was still destructible, however, without chain reaction style stress's being used. so you could still have buildings standing supported by a small support pillar or something. In single player its all fully calculated and to do co-op you'd have an amazing amount of data that'd need to be shared between the players.. I don't see it being an easy fix unfortunately :-)
        of course I could be wrong, and really hope I am.
        I'm also going to be waiting for the PC release for all the mods, and the better graphics and the better controls :-)
        my xbox 360 is like my early demo machine, poor thing :P

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          April 23, 2009 6:55 AM

          I wouldn't even mind if it had to be played over a LAN and we had to stay generally around each other, it's just so insane the way everything blows up, being able to setup a 2 man attack plan would be infuckincredible. Like Merceneries 2 but so much more.

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            April 23, 2009 7:05 AM

            Aye, also I imagine it may be possable to do the same trick they've done for online multiplayer but for co-op, just turn down the stress calculations... it wouldnt be as awesome but having a 2nd player may make up for it.

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          April 23, 2009 7:13 AM

          They added Stress to the multiplayer builds. There was a blog post or something a week ago about what's changed from the old Multiplayer Demo to the new Multiplayer changes, and structural stress was added.

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            April 23, 2009 7:18 AM

            Ah yeah, here it is: http://community.redfaction.com/blogs/?p=349

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              April 23, 2009 7:51 AM

              Wow thats great news, and i'm glad to be proven wrong :-)

              I've been playing the new demo and im very happy the stress im playing around with now will be in the multiplayer..

              I'm having amazing fun just taking random trucks from the passers by and driving em through buildings.. pure joy :-)
              I honestly dort care what the game is like right now, i'd be happy just running around the virtual sandbox.
              Looks like my mission is to steal a walker mech so i will probably get around to it just so i can play around in that thing instead :P

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        April 23, 2009 7:02 AM

        I agree, definitely going to buy this when it comes out. A co-op mod for this would be amazing! I'm still torn between the PC version or the 360 version, though.

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        April 23, 2009 8:59 PM

        Given the piss poor porting done on SR2, you may want to hold off on purchasing this for PC for quite some time to make sure THQ / Volition didn't let someone else fuck their game up.

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