Battlefield Heroes Open Beta Set for Summer
by Nick Breckon, Apr 17, 2009 6:45am PDTThe open beta for DICE's free-to-play, micro-transaction and ad-supported Battlefield title will begin this summer, according to EA.
Publisher EA had previously expected Battlefield Heroes to be released no later than March 31.
A large closed beta for the game is currently running. To appeal for a key, hit up the game's official site.
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Comments
First of all, if going in you thought this was a big serious Battlefield game, you've a moron. The teaser videos and information that was readily available over the past year should have told you exactly what kind of game this is. It's casual, directed at the casual market for guys with low-end PCs looking for some fun shooters and probably not into competitive gaming. If you're looking for a clan-friendly, LAN tournament, competitive game, this is NOT it.
Having said that it's quite fun. I've spend over 100 hours playing it myself and I have several characters I'm leveling up.
There are only 3 character classes you can play as (6 if you count both factions, but each side has identical equipment and weapons with only their names and model/skins to differentiate). Commandos (long range snipers equipped with steath), Soldiers (mid-range equipped with SMG, shotguns and grenades), and Gunners (short-range equipped with machine-guns, shotguns, and anti-vehicle weapons). There are also only 3 maps; a smallish infantry only map, a mid-sized map of mixed infantry and vehicles, and a large map with lots of vehicles. Hopefully they'll add more maps for the public release.
There are 3 types of points in the game. The first are Hero Points, which you use to improve the abilities of your character (each character has 5 or 6 abilities, each of which can be leveled up to a maximum of 5). You get Hero Points by leveling up your character (every second level you get 1 point, and the game starts you with 1 point pre-assigned... though you can reset your hero points with no penalty and redistribute them). The second type is called Valor Points. You get these by playing the game (getting kill assists, etc) and by completing in-game missions (ie: "kill 10 infantry in one round and deal 1500 damage", or "Kill 30 vehicles with the rocket launcher" there are dozens of missions) . The third are called Battlefunds. This is your ingame currency, sort of like Microsoft points in Xbox Live. Currently there are 3 pay tiers. $5 for 700 points, $10 for 1400, and $20 gets you 2800 points.
The points you use to get better weapons and equipment are Valor Points, the ones you earn by playing the game and completing missions. You don't pay real money (Battlefunds) for weapons or equipment or anything that gives you any type of in-game advantage over someone else. The only things you pay real money for are experience and valor point boosters and purely cosmetic clothing and character customization items (and there are some clothing and accessory items that you can get that use Valor Points instead of Battlefunds).
I'm perfectly fine with it this way, and I see plenty of guys running around with customized characters so it seems there are a lot of other guys fine with it as well. The cost of customization is high though, and there are only a few items that are permanent, most last up to only 1 month (to fully outfit your character can take more than $20 I'd expect).
The BIGGEST problem with Heroes right now is the same problem DICE always seems to have with their games: crappy lag, frequent disconnections, and terrible (TERRIBLE!) matchmaking. There are also some pretty horrid character balance issues as well, but hopefully DICE will listen to the guys in the Beta Forums and fix those before opening it up to the public.
Pretty sad they could of been putting this time and effort into a real BF3. I highly recommend you sign up and experience it yourself.
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anyone out there involved in the closed beta sharing thoughts?
and better yet, are those thoughts available as words that
one could read?
it seems there are issues to be dealt with if the open is being
pushed back. then again assumptions do not get one laid.
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I honestly enjoyed the beta up until the price release. I think it is a lot of fun, but the fact that you have to basically rebuy all your weapons and clothing items monthly is a joke. And from my math, to decorate a character to look unique (a couple clothing items, not every slot), you would need to pay $20+ a character.
That's a pretty ridiculous $20 a month per character for a game that can only hold my attention against the swarms of aim-botters for about an hour.
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OK, really guys. It's an arcade version of Battlefield, what were you expecting? And I'm guessing that it wasn't "fun" because you didn't give any real time to it. Once you start unlocking abilities (NOT the pay stuff, you use points you gain over time), the game starts to gain more depth, and becomes a ton more fun.
And honestly, stop comparing it to TF2. It is NOTHING like TF2. Nothing. Not even the art style.
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There really needs to be more "reason" to keep people together though, the game works best where 3-4 people are within healing range, but without easy team communication, there is no way for this to happen continuously.
The speed is more MMO then Quake, it takes 5-10sec to kill someone (sorry CoD4 hardcore players), and the 3 classes (sniper w/invisibly, soldier w/medic powers, gunner w/big-ass-gun) work OK, but you're locked into one class until you log out, which is a PITA if you have 7 of the same class.
Give me a friends list, voice chat, and a way to see the health of other team mates.
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:(
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I really don't care for the game as I had some good moments but at least it's another place for casuals to hang out in.
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