Next Dawn of War 2 Patch Adds New Map
by Chris Faylor, Apr 10, 2009 9:21am PDTDeveloper Relic has pulled the wraps off the next Warhammer 40,000: Dawn of War II patch, which will bring a new map and more balance tweaks to the PC strategy game.
The new arena, Tiber Outpost, supports up to six players in the Team Battle mode. A few screenshots, visible above, were released on the Dawn of War II Community Site.
The patch, version 1.2.1, is set to be released on Monday, April 13, at noon PST. As with past updates, it will be automatically downloaded and applied after restarting Steam. Read on for the complete patch notes, details on the various balance changes.
- PVP
- New Team Battle map added! "(6p) Tiber Outpost" is now available for play.
- Implemented final fixes for the Population Cap issue as noted in Patch 1.1.3. This included reverting the temporary changes made in Patch 1.1.3.
- Tyranid Warrior Adrenal Gland upgrade damage reduced from 52 to 40
- Energy Shields no longer regenerate while active - This includes the Zoanthrope, Falcon, Hive Tyrant, Warlock, Force Commander, Mekboy and Techmarine
- Energy Shield conversion modifier reduced from .2 to .25
- Energy Shields now have an 8 second toggle on / toggle off time.
- Falcon Energy regeneration reduced from 3 to .5
- Melee damage reduction versus Rippers reduced from .25 to .3
- Zoanthrope Focus Blast now immobilizes vehicles for 12 seconds from 15
- Guardian Battle Equipment cost increased to 50/15 from 40/10
- Carnifex cost increased to 600/135 from 550/125
- Tactical Sergeant's melee special attack reduced to 28 from 50
- "And They Shall Know No Fear" now debuffs Tactical Marine melee damage by .6
- Spore Mines can no longer enter Ravener Tunnels and Webway Gates
- Warp Spider deathspinner damage increased from 20 to 30
- Warp Spider Exarch dual deathspinner damage increased from 30 to 35
- Fixed an issue where campaign completion achievements were sometimes not awarded
- Fixed an issue where players were awarded a win in Ranked multiplayer matches after modifying local files.
- Fixed an issue with automatching code to help provide better quality matches based on TrueSkill Rankings.
- Fixed an issue allowing players with mismatched data to be grouped together.
- Updated BugSplat error reporting to new version.
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Comments
I fucking hope so. I don't mind losing a close game, but getting my ass handed to me medium-rare by parties with players 32 ranks above me sucks.
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Overall I'm really only happy w/ the spore mine changes.
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I'm still not really thrilled w/ the pvp in general, but the balance changes may help that.
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