Morning Discussion
Today's one of those days where I awoke to a fair amount of news in my inbox, so my deepest apologies, no time for banter or an Indiana weather update. Take care today!
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Happy Friday everyone! What games will you be playing this weekend?
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I will summarize the log for you:
Brits got ass raped by nerfs as they so deserved. Everything still plays the same, just lots of things have been damped down.
PE got some minor nerfs (AC is no longer a rifleman killing death machine but offset by longer range). Lots of broken stuff was fixed, Henschel actually works and the luftwaffe doctrine is totally bad ass now. The wirblewind is a bit broken they right now they say. It suppresses nearly everything instantly. The Jagdpanther got some serious nerfs as well.
Americans are still the Americans, lots of nerfing like the brits, all their stuff still works just some of it has been damped like fire it up. Armor doctrine got a huge buff by making the Pershing powerful again. Rangers are still spamable, but a bit easier to deal with if you have the right tools.
Wehrmacht didn't get a huge number of changes, but a few important ones. They drop Panzerschreks less often, mp40s are usable at medium range, firestorm is deadly and affordable now giving an alternative to the king tiger route. Pumas got a big buff with vet as I understand it, and stugs are slightly more useful (I still wouldn't build one).
Thats the rambling short of it. There are a lot more details but that should give you an idea. They were a lot of bugs fixed as well like mobile artillary shooting on slopes, phantom tank traps, order response ( though I still notice units just blink and miss my orders sometimes). Also a ton of excellent new sounds have been added, the new nebelwerfer noise is glorius and accurate from what I understand.-
just played a couple of games. I love the two new maps I've tried - one was a 2 vs 2 with lots of broken bridges. I need to revisit that one soon. I know there's a good strat for that hidden in the game, I just haven't figured one out yet, the balance between fighting units and pios.
Then king of the hill, and man does armor doctrine own in that one. I was lucky enough to notice the 16+ fuel point right at the start and was able to capture it with the help of a friendly brit. With all that fuel rolling in the other side didn't have a chance. God, I love coordinated gameplay.
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That game was so awesome. It was like long periods of tough combat followed by intensely frustrating combat mechanics (like shooting directly at an enemy tank's radiator thingy from three degrees off-center and missing from ten feet away because you are TOO CLOSE to hit accurately) followed by immense feelings of accomplishment when you accidentally head-shot a sniper with your last almost-dead lancer from half a mile away.
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Played for about an hour last night. I'm actually kind of enjoying the difficulty. The game definitely generates a sense of tension that I haven't experienced for a while.
By rifle, do you mean the sawed-off shotgun looking thing that they call a rifle, or is there an actual rifle that you get down the road a bit farther?-
Rifles as in the AK/2 (AK-74) and the TR-304 (AR-15). You can get AK-74u's really early on if you have some guts. If you attack the military guys at the bridge (you'll only have the sawed off shotgun and the Makarov pistol at this point) and survive, you can pick up about their guns which will make your life a lot easier. The best way I've found to attack them is to go up above them on the train bridge thing and shoot down. You'll be able to take some cover at least, and they'll have a hard time hitting you. Of course you'll also have a hard time hitting them, but if you have 75-100 bullets for the pistol and about 10-20 shotgun shells you should be able to do it.
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