The ambitious title lets players "jump to and play at different times simultaneously and independently." The act of time travel does not require any sacrifice, but players will need to spend energy to actually change or modify events, such as a past defeat. [videofeature]http://www.youtube.com/watch?v=sqerUDPguO0&feature=channel_page [img]http://www.shacknews.com/extras/faylor/achron.jpg[/img][/videofeature]
"Imagine being able to see when and where your opponents are going to attack before they do," noted Hazardous president and co-founder Christopher Hazard.
Achron is currently being developed for PC, but the studio looking into possible Xbox 360, PlayStation 3, Wii, Linux and Mac versions. The PC edition will hit in mid-2010 at the earliest, packing a "captivating" single-player campaign and multiplayer.
"Achron signifies the creation of a brand new sub-genre of video games that utilize gimmick-free time travel as one of the core gameplay mechanisms," said lead developer and studio co-founder Mike Resnick. "The popular type of time travel abundant in science fiction is now available to the gaming community."
"We've been playtesting this for years, regularly playing multiplayer game," reads the studio's lengthy FAQ on the game. "We still can't get enough of it."
Other videos, including a multiplayer demonstration, are on the studio's YouTube page.