Fallout 3 Nets GDC Game of the Year Award
by Chris Faylor, Mar 26, 2009 3:10pm PDTFollowing a tally of thousands of votes from various game developers and professionals, Bethesda's post-apocalyptic action-RPG Fallout 3 (PC, PS3, 360) was named Game of the Year at last night's Game Developers Choice Awards.
Bethesda's effort also came away with Best Writing award. Media Molecule's cutesy PlayStation 3 platformer was also heavily praised, coming away with four different awards for its Game Design, Technology, Innovation, and a Best Debut nod.
Metal Gear creator Hideo Kojima was given a Lifetime Achievement Award, Harmonix co-founders Alex Rigopulos and Eran Egozy netted a Pioneer Award for their work on advancing music games via Guitar Hero and Rock Band, and Tommy Tallarico received an Amabassador Award "for helping to advance the game audio community."
In all, 13 awards were given away. The complete list of winners follows below:
Game of the Year:Fallout 3 (Bethesda Softworks)
Best Game Design:
LittleBigPlanet (Media Molecule)
Best Writing:
Fallout 3 (Bethesda Softworks)
Best Technology:
LittleBigPlanet (Media Molecule)
Best Visual Arts:
Prince of Persia (Ubisoft Montreal)
Best Debut Game:
LittleBigPlanet (Media Molecule)
Best Handheld Game:
God Of War: Chains Of Olympus (Ready at Dawn)
Innovation Award:
LittleBigPlanet (Media Molecule)
Best Audio:
Dead Space (EA Redwood Shores)
Best Downloadable Game:
World Of Goo (2D Boy)
Lifetime Achievement Award
Hideo Kojima
Pioneer Award
Alex Rigopulos and Eran Egozy
Ambassador Award
Tommy Tallarico
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Comments
You know something is wrong with the industry when ancient games offer better gameplay and writing.
Thread Truncated. Click to see all 11 replies.
If you poke around in the hotel where Riley's Rangers are trapped, you'll find an audio recording. It's a father's last words, intended for his daughter, explaining that he's sorry about what happened. The deal he was supposed to complete in the hotel should've set them up for life, but it went bad and now he's dying in the hotel's bathroom.
I originally chalked it up to being one of the many disconnected audio tapes you find in the game, though a particularly sad and touching one.
Later on, after working with the woman in the National Archives to retrieve the Declaration of Independence, I finally persuaded her to open up about her past (previously she refused). She talked about how when she was 14 her dad vanished, leaving her alone to survive, and how she resented it. I offered her the audio recording, which brought up a lot of emotion for her and made her really want to change her life away from the adventure/drink cycle she had been in.
It was one of the more touching stories I've encountered in video games. There are others that were touching, like the lovers in the music-oriented vault, and the father who went insane because he thought (and really did) hear the voices of children. The vault with the hallucination-inducing gas was awesome and creepy. The vault of Gary was both funny and twisted.
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