Packing the original six episodes, complete with the famed MechaHitler boss fight, the game offers two different control methods. One has players navigating and shooting with the touch screen, and the other sees players tilting the device for movement. nope
id Software programmer and co-founder John Carmack personally led the project. The official debut follows yesterday's release of the Wolfenstein iPhone source code.
An iPhone release of DOOM can be expected "fairly soon," Carmack reckoned in his development notes for Wolfenstein 3D iPhone. In addition, he recently helped Electronic Arts with the upcoming iPhone port of the Wolfenstein RPG.
Thanks to Shacker burgertime for the heads up.